--Siegfried Fennig 19.04.2003 Rev.0 levelw = 20 levelh = 13 create_world(levelw, levelh) enigma.ConserveLevel = FALSE oxyd_default_flavor = "d" fill_floor("fl-abyss", 0, 0, level_width, level_height) fill_floor("fl-rough", 1, 2, 18, 9) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="t" then set_stone("st-turnstile",i-1,line) elseif c == "n" then set_stone("st-turnstile-n",i-1,line) elseif c == "s" then set_stone("st-turnstile-s",i-1,line) elseif c == "e" then set_stone("st-turnstile-e",i-1,line) elseif c == "w" then set_stone("st-turnstile-w",i-1,line) elseif c == "d" then set_stone("st-door_a",i-1,line) elseif c == "o" then oxyd( i-1, line) elseif c == "a" then set_actor("ac-blackball", i-.5,line+.5, {player=0}) end end end -- 01234567890123456789 renderLine(00, " ") renderLine(01, " ") renderLine(02, " wte wte ") renderLine(03, " s s ") renderLine(04, " wte wte d d ") renderLine(05, " n n n o o ") renderLine(06, "wtewtet wte d d a ") renderLine(07, " s o o ") renderLine(08, " wte wte d d ") renderLine(09, " n n ") renderLine(10, " wte wte ") renderLine(11, " ") renderLine(12, " ") -- 01234567890123456789 oxyd_shuffle() set_item("it-trigger", 4, 5) set_item("it-trigger", 6, 5) set_item("it-trigger", 4, 7) set_item("it-trigger", 6, 7) set_item("it-trigger", 2, 3, {target="door01", action="openclose"}) set_item("it-trigger", 3, 3, {target="door02", action="openclose"}) set_item("it-trigger", 4, 3, {target="door03", action="openclose"}) set_item("it-trigger", 5, 3, {target="door04", action="openclose"}) set_item("it-trigger", 6, 3, {target="door05", action="openclose"}) set_item("it-trigger", 7, 3, {target="door06", action="openclose"}) set_item("it-trigger", 8, 3, {target="door07", action="openclose"}) set_item("it-trigger", 2, 4, {target="door08", action="openclose"}) set_item("it-trigger", 4, 4, {target="door10", action="openclose"}) set_item("it-trigger", 5, 4, {target="door11", action="openclose"}) set_item("it-trigger", 6, 4, {target="door12", action="openclose"}) set_item("it-trigger", 8, 4, {target="door14", action="openclose"}) set_item("it-trigger", 2, 5, {target="door15", action="openclose"}) set_item("it-trigger", 3, 5, {target="door16", action="openclose"}) set_item("it-trigger", 5, 5, {target="door18", action="openclose"}) set_item("it-trigger", 7, 5, {target="door20", action="openclose"}) set_item("it-trigger", 8, 5, {target="door21", action="openclose"}) set_item("it-trigger", 2, 6, {target="door22", action="openclose"}) set_item("it-trigger", 3, 6, {target="door23", action="openclose"}) set_item("it-trigger", 5, 6, {target="door25", action="openclose"}) set_item("it-trigger", 7, 6, {target="door27", action="openclose"}) set_item("it-trigger", 8, 6, {target="door28", action="openclose"}) set_item("it-trigger", 2, 7, {target="door29", action="openclose"}) set_item("it-trigger", 3, 7, {target="door30", action="openclose"}) set_item("it-trigger", 5, 7, {target="door32", action="openclose"}) set_item("it-trigger", 7, 7, {target="door34", action="openclose"}) set_item("it-trigger", 8, 7, {target="door35", action="openclose"}) set_item("it-trigger", 2, 8, {target="door36", action="openclose"}) set_item("it-trigger", 4, 8, {target="door38", action="openclose"}) set_item("it-trigger", 5, 8, {target="door39", action="openclose"}) set_item("it-trigger", 6, 8, {target="door40", action="openclose"}) set_item("it-trigger", 8, 8, {target="door42", action="openclose"}) set_item("it-trigger", 2, 9, {target="door43", action="openclose"}) set_item("it-trigger", 3, 9, {target="door44", action="openclose"}) set_item("it-trigger", 4, 9, {target="door45", action="openclose"}) set_item("it-trigger", 5, 9, {target="door46", action="openclose"}) set_item("it-trigger", 6, 9, {target="door47", action="openclose"}) set_item("it-trigger", 7, 9, {target="door48", action="openclose"}) set_item("it-trigger", 8, 9, {target="door49", action="openclose"}) set_stone("st-door_a",11, 3, {name="door01"}) set_stone("st-door_a",12, 3, {name="door02"}) set_stone("st-door_a",13, 3, {name="door03"}) set_stone("st-door_a",14, 3, {name="door04"}) set_stone("st-door_a",15, 3, {name="door05"}) set_stone("st-door_a",16, 3, {name="door06"}) set_stone("st-door_a",17, 3, {name="door07"}) set_stone("st-door_a",11, 4, {name="door08"}) set_stone("st-door_a",13, 4, {name="door10"}) set_stone("st-door_a",14, 4, {name="door11"}) set_stone("st-door_a",15, 4, {name="door12"}) set_stone("st-door_a",17, 4, {name="door14"}) set_stone("st-door_a",11, 5, {name="door15"}) set_stone("st-door_a",12, 5, {name="door16"}) set_stone("st-door_a",14, 5, {name="door18"}) set_stone("st-door_a",16, 5, {name="door20"}) set_stone("st-door_a",17, 5, {name="door21"}) set_stone("st-door_a",11, 6, {name="door22"}) set_stone("st-door_a",12, 6, {name="door23"}) set_stone("st-door_a",14, 6, {name="door25"}) set_stone("st-door_a",16, 6, {name="door27"}) set_stone("st-door_a",17, 6, {name="door28"}) set_stone("st-door_a",11, 7, {name="door29"}) set_stone("st-door_a",12, 7, {name="door30"}) set_stone("st-door_a",14, 7, {name="door32"}) set_stone("st-door_a",16, 7, {name="door34"}) set_stone("st-door_a",17, 7, {name="door35"}) set_stone("st-door_a",11, 8, {name="door36"}) set_stone("st-door_a",13, 8, {name="door38"}) set_stone("st-door_a",14, 8, {name="door39"}) set_stone("st-door_a",15, 8, {name="door40"}) set_stone("st-door_a",17, 8, {name="door42"}) set_stone("st-door_a",11, 9, {name="door43"}) set_stone("st-door_a",12, 9, {name="door44"}) set_stone("st-door_a",13, 9, {name="door45"}) set_stone("st-door_a",14, 9, {name="door46"}) set_stone("st-door_a",15, 9, {name="door47"}) set_stone("st-door_a",16, 9, {name="door48"}) set_stone("st-door_a",17, 9, {name="door49"})