--Siegfried Fennig 1.02.2003 Rev.0 levelw = 20 levelh = 13 create_world(levelw, levelh) draw_border("st-marble") --enigma.ConserveLevel = FALSE oxyd_default_flavor = "d" fill_floor("fl-leaves", 0,0, level_width,level_height) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone("st-marble",i-1,line) elseif c == "o" then oxyd( i-1, line) elseif c == "h" then set_stone("st-marble_hole",i-1,line) elseif c == "w" then set_stone("st-break_acblack",i-1,line) elseif c == "a" then set_actor("ac-blackball",i-.5,line+.5,{player=0}) elseif c == "x" then set_stone("st-wood",i-1,line) elseif c == "d" then dynamite(i-1,line) end end end -- 01234567890123456789 renderLine(00, " ") renderLine(01, " x x ") renderLine(02, " ################ ") renderLine(03, " #o#o#o# #o#o#o# ") renderLine(04, " #w#w#w# #w#w#w# ") renderLine(05, " #w#w#w#dd#w#w#w# ") renderLine(06, " hwhw#w#dd#w#whwh ") renderLine(07, " #w#w#w# #w#w#w# ") renderLine(08, " #w#w#w# #w#w#w# ") renderLine(09, " # x a x # ") renderLine(10, " ####w######w#### ") renderLine(11, " x x ") renderLine(12, " ") -- 01234567890123456789 set_item("it-hammer", 5, 1)