--Siegfried Fennig 04.03.2003 Rev.0 levelw = 20 levelh = 13 create_world(levelw, levelh) enigma.ConserveLevel = FALSE oxyd_default_flavor = "a" fill_floor("fl-samba", 0,0, level_width,level_height) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then fill_floor("fl-abyss", i-1,line, 1,1) elseif c == "s" then set_stone("st-scissors",i-1,line) elseif c == "h" then set_item("it-hollow",i-1,line) end end end -- 01234567890123456789 renderLine(00, "####################") renderLine(01, "####################") renderLine(02, "####################") renderLine(03, "####################") renderLine(04, "# #####h######## #") renderLine(05, "# ### ### #") renderLine(06, " s s ") renderLine(07, "# ### ### #") renderLine(08, "# ########h##### #") renderLine(09, "####################") renderLine(10, "####################") renderLine(11, "####################") renderLine(12, "####################") -- 01234567890123456789 local st1=set_stone("st-rubberband", 0, 6) local st2=set_stone("st-rubberband",19, 6) local ac1=set_actor("ac-whiteball-small", 2.5,6.5, {player=0, mouseforce=1}) local ac2=set_actor("ac-whiteball-small", 17.5,6.5, {player=0, mouseforce=1}) AddRubberBand( ac1, st1, 4, 1) AddRubberBand( ac2, st2, 4, 1)