-- Siegfried Fennig levelw = 20 levelh = 13 create_world(levelw, levelh) draw_border("st-rock2") fill_floor("fl-bluegreen", 0,0, levelw,levelh) draw_stones("st-rock2", {4,1}, {0,1},2) draw_stones("st-rock2", {4,4}, {0,1},2) draw_stones("st-rock2", {4,7}, {0,1},5) draw_stones("st-rock2", {15,1}, {0,1},5) draw_stones("st-rock2", {15,7}, {0,1},5) draw_stones("st-rock2", {1,5}, {1,0},3) set_stones("st-rock2", {{1,7},{3,7},{16,5},{16,7},{18,5},{18,7}}) set_floor("fl-bridge", 4,3, {name="bridge1"}) set_floor("fl-bridge", 2,7, {name="bridge2"}) set_floor("fl-bridge", 17,5, {name="bridge3"}) set_floor("fl-bridge", 17,7, {name="bridge4"}) function sdot1() bridgea=enigma.GetNamedObject("bridge1") bridgeb=enigma.GetNamedObject("bridge2") enigma.SendMessage(bridgea, "openclose", nil) enigma.SendMessage(bridgeb, "openclose", nil) end function sdot2() bridgea=enigma.GetNamedObject("bridge3") bridgeb=enigma.GetNamedObject("bridge4") enigma.SendMessage(bridgea, "openclose", nil) enigma.SendMessage(bridgeb, "openclose", nil) end shogundot1(4,6, {action="callback", target="sdot1"}) shogundot1(15,6, {action="callback", target="sdot2"}) set_stone("st-shogun", 6,6) set_stone("st-shogun", 13,6) set_item("it-hollow", 2,2) set_item("it-hollow", 2,10) set_item("it-hollow", 17,2) set_item("it-hollow", 17,10) set_actor("ac-whiteball-small", 7.5, 3.5, {player=0, mouseforce=1}) set_actor("ac-whiteball-small", 13.5,2.5, {player=0, mouseforce=1}) set_actor("ac-whiteball-small", 8.5, 9.5, {player=0, mouseforce=1}) set_actor("ac-whiteball-small", 11.5,10.5, {player=0, mouseforce=1})