levelw = 20 levelh = 13 create_world(levelw, levelh) draw_border("st-rock3") fill_floor("fl-marble", 0,0, level_width,level_height) state_h1 = 0 function trigger_h1() if state_h1 == 0 then state_h1 = 1 enigma.SendMessage( enigma.GetNamedObject("h1"), "trigger", nil) else state_h1 = 0 end end state_h2 = 0 function trigger_h2() if state_h2 == 0 then state_h2 = 1 enigma.SendMessage( enigma.GetNamedObject("h2"), "trigger", nil) else state_h2 = 0 end end state_h3 = 0 function trigger_h3() if state_h3 == 0 then state_h3 = 1 enigma.SendMessage( enigma.GetNamedObject("h3"), "trigger", nil) else state_h3 = 0 end end state_h4 = 0 function trigger_h4() if state_h4 == 0 then state_h4 = 1 enigma.SendMessage( enigma.GetNamedObject("h4"), "trigger", nil) else state_h4 = 0 end end draw_stones( "st-rock3", { 5,7}, {0,1}, 5) draw_stones( "st-rock3", { 7,7}, {0,1}, 5) draw_stones( "st-rock3", { 9,7}, {0,1}, 5) draw_stones( "st-rock3", {11,7}, {0,1}, 5) draw_stones( "st-rock3", {13,7}, {0,1}, 5) set_item( "it-hollow", 6,11, {name="h1"}) set_item( "it-hollow", 8,11, {name="h2"}) set_item( "it-hollow",10,11, {name="h3"}) set_item( "it-hollow",12,11, {name="h4"}) set_item("it-trigger", 6, 8, {invisible=1, action="callback", target="trigger_h1"}) set_item("it-trigger", 8, 8, {invisible=1, action="callback", target="trigger_h2"}) set_item("it-trigger",10, 8, {invisible=1, action="callback", target="trigger_h3"}) set_item("it-trigger",12, 8, {invisible=1, action="callback", target="trigger_h4"}) set_actor("ac-whiteball-small", 2.7,5, {player=0, mouseforce=1}) set_actor("ac-whiteball-small",17.3,5, {player=0, mouseforce=1}) set_actor("ac-whiteball-small", 3.7,5, {player=0, mouseforce=1}) set_actor("ac-whiteball-small",16.3,5, {player=0, mouseforce=1}) enigma.AddConstantForce(0,17)