levelw = 20 levelh = 13 create_world(levelw, levelh) draw_border("st-glass") fill_floor("fl-normal", 0,0, level_width,level_height) function draw_hole( x, y) hollow( x, y) draw_floor("fl-gradient", {x-2,y-1}, {0,1}, 3, {type=3}) set_floor("fl-gradient", x-1, y, {type=3}) draw_floor("fl-gradient", {x+2,y-1}, {0,1}, 3, {type=4}) set_floor("fl-gradient", x+1, y, {type=4}) draw_floor("fl-gradient", {x-1,y-2}, {1,0}, 3, {type=1}) set_floor("fl-gradient", x, y-1, {type=1}) draw_floor("fl-gradient", {x-1,y+2}, {1,0}, 3, {type=2}) set_floor("fl-gradient", x, y+1, {type=2}) draw_floor("fl-gradient", {x-2,y-2}, { 1, 1}, 2, {type=5}) draw_floor("fl-gradient", {x+2,y-2}, {-1, 1}, 2, {type=6}) draw_floor("fl-gradient", {x-2,y+2}, { 1,-1}, 2, {type=7}) draw_floor("fl-gradient", {x+2,y+2}, {-1,-1}, 2, {type=8}) end draw_hole( 3, 3) draw_hole( 3, 9) draw_hole(16, 3) draw_hole(16, 9) draw_floor("fl-gradient", {6,1}, {0,1}, 11, {type=4}) draw_floor("fl-gradient", {7,1}, {0,1}, 11, {type=4}) draw_floor("fl-gradient", {8,1}, {0,1}, 11, {type=4}) draw_floor("fl-gradient", {9,1}, {0,1}, 11, {type=4}) draw_floor("fl-gradient", {10,1}, {0,1}, 11, {type=3}) draw_floor("fl-gradient", {11,1}, {0,1}, 11, {type=3}) draw_floor("fl-gradient", {12,1}, {0,1}, 11, {type=3}) draw_floor("fl-gradient", {13,1}, {0,1}, 11, {type=3}) set_actor("ac-whiteball-small", 2, 6.5, {player=0, mouseforce=1}) set_actor("ac-whiteball-small", 3, 6.5, {player=0, mouseforce=1}) set_actor("ac-whiteball-small", 4, 6.5, {player=0, mouseforce=1}) set_actor("ac-whiteball-small", 5, 6.5, {player=0, mouseforce=1})