levelw = 20 levelh = 13 create_world(levelw, levelh) draw_border("st-glass") fill_floor("fl-normal", 0,0, level_width,level_height) draw_floor("fl-gradient", { 2, 1}, {1,0}, 16, {type=1}) draw_floor("fl-gradient", { 2, 3}, {1,0}, 16, {type=2}) draw_floor("fl-gradient", { 2, 5}, {1,0}, 16, {type=2}) draw_floor("fl-gradient", { 2, 7}, {1,0}, 16, {type=1}) draw_floor("fl-gradient", { 2, 9}, {1,0}, 16, {type=1}) draw_floor("fl-gradient", { 2,11}, {1,0}, 16, {type=2}) set_floor("fl-gradient", 1, 1, {type=5}) set_floor("fl-gradient", 1, 2, {type=3}) set_floor("fl-gradient", 1, 3, {type=7}) set_floor("fl-gradient", 1, 5, {type=12}) set_floor("fl-gradient", 1, 6, {type=4}) set_floor("fl-gradient", 1, 7, {type=11}) set_floor("fl-gradient", 1, 9, {type=5}) set_floor("fl-gradient", 1, 10, {type=3}) set_floor("fl-gradient", 1, 11, {type=7}) set_floor("fl-gradient", 18, 1, {type=6}) set_floor("fl-gradient", 18, 2, {type=4}) set_floor("fl-gradient", 18, 3, {type=8}) set_floor("fl-gradient", 18, 5, {type=10}) set_floor("fl-gradient", 18, 6, {type=3}) set_floor("fl-gradient", 18, 7, {type=9}) set_floor("fl-gradient", 18, 9, {type=6}) set_floor("fl-gradient", 18, 10, {type=4}) set_floor("fl-gradient", 18, 11, {type=8}) hollow( 3, 6) hollow( 7, 6) hollow(12, 6) hollow(16, 6) set_actor("ac-whiteball-small", 5, 2, {player=0, mouseforce=1}) set_actor("ac-whiteball-small",15, 2, {player=0, mouseforce=1}) set_actor("ac-whiteball-small", 5,11, {player=0, mouseforce=1}) set_actor("ac-whiteball-small",15,11, {player=0, mouseforce=1})