--Siegfried Fennig 15.01.2003 Rev. 0 levelw = 20 levelh = 13 create_world(levelw, levelh) draw_border("st-rock1") fill_floor("fl-gray", 0,0, level_width,level_height) hollow( 6, 6) hollow(13, 6) set_item("it-seed", 3, 9) draw_stones("st-grate1", { 3, 3}, {1,0},14) draw_stones("st-grate1", { 3, 9}, {1,0},14) draw_stones("st-grate1", { 3, 4}, {0,1}, 5) draw_stones("st-grate1", {16, 4}, {0,1}, 5) set_item("it-yinyang", 1, 6) set_item("it-yinyang", 18, 6) local ac1=set_actor("ac-blackball", 1.5, 6.5, {player=0}) local ac2=set_actor("ac-whiteball",18.5, 6.5, {player=1}) local ac3=set_actor("ac-whiteball-small", 7.5, 6.5, {player=0, mouseforce=0}) local ac4=set_actor("ac-whiteball-small",12.5, 6.5, {player=0, mouseforce=0}) AddRubberBand(ac1, ac3, 16,0) AddRubberBand(ac3, ac4, 12,0) AddRubberBand(ac4, ac2, 16,0)