levelw = 20 levelh = 13 create_world(levelw, levelh) draw_border("st-brownie") fill_floor("fl-normal", 0,0, level_width,level_height) draw_floor("fl-gradient", { 2, 2}, {1,0}, 16, {type=1}) draw_floor("fl-gradient", { 3, 3}, {1,0}, 14, {type=2}) draw_floor("fl-gradient", { 4, 4}, {1,0}, 12, {type=1}) draw_floor("fl-gradient", { 5, 5}, {1,0}, 10, {type=2}) draw_floor("fl-gradient", { 5, 7}, {1,0}, 10, {type=1}) draw_floor("fl-gradient", { 4, 8}, {1,0}, 12, {type=2}) draw_floor("fl-gradient", { 3, 9}, {1,0}, 14, {type=1}) draw_floor("fl-gradient", { 2,10}, {1,0}, 16, {type=2}) draw_floor("fl-gradient", { 1, 3}, {0,1}, 7, {type=3}) draw_floor("fl-gradient", { 2, 4}, {0,1}, 5, {type=4}) draw_floor("fl-gradient", { 3, 5}, {0,1}, 3, {type=3}) draw_floor("fl-gradient", { 4, 6}, {0,1}, 1, {type=4}) draw_floor("fl-gradient", {15, 6}, {0,1}, 1, {type=3}) draw_floor("fl-gradient", {16, 5}, {0,1}, 3, {type=4}) draw_floor("fl-gradient", {17, 4}, {0,1}, 5, {type=3}) draw_floor("fl-gradient", {18, 3}, {0,1}, 7, {type=4}) set_floor("fl-gradient", 1, 2, {type=5}) set_floor("fl-gradient", 2, 3, {type=12}) set_floor("fl-gradient", 3, 4, {type=5}) set_floor("fl-gradient", 4, 5, {type=12}) set_floor("fl-gradient", 4, 7, {type=11}) set_floor("fl-gradient", 3, 8, {type=7}) set_floor("fl-gradient", 2, 9, {type=11}) set_floor("fl-gradient", 1, 10, {type=7}) set_floor("fl-gradient", 18, 2, {type=6}) set_floor("fl-gradient", 17, 3, {type=10}) set_floor("fl-gradient", 16, 4, {type=6}) set_floor("fl-gradient", 15, 5, {type=10}) set_floor("fl-gradient", 15, 7, {type=9}) set_floor("fl-gradient", 16, 8, {type=8}) set_floor("fl-gradient", 17, 9, {type=9}) set_floor("fl-gradient", 18, 10, {type=8}) hollow( 6, 6) hollow( 8, 6) hollow(11, 6) hollow(13, 6) set_actor("ac-whiteball-small", 2, 3, {player=0, mouseforce=1}) set_actor("ac-whiteball-small",18, 3, {player=0, mouseforce=1}) set_actor("ac-whiteball-small", 2,10, {player=0, mouseforce=1}) set_actor("ac-whiteball-small",18,10, {player=0, mouseforce=1})