-- created by Martin Hawlisch levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "b" function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_floor("fl-samba",i-1,line) set_stone("st-death",i-1,line) elseif c == "O" then set_floor("fl-samba",i-1,line) oxyd( i-1, line) elseif c == "." then set_floor("fl-water",i-1,line) elseif c == "+" then set_floor("fl-samba",i-1,line) set_stone("st-wood",i-1,line) elseif c == "-" then set_floor("fl-samba",i-1,line) else set_floor("fl-abyss",i-1,line) end end end renderLine( 0, " #O# ") renderLine( 1, " #.# ") renderLine( 2, " #-# ") renderLine( 3, " #-# ") renderLine( 4, " #-# ") renderLine( 5, " #+##########") renderLine( 6, "#########--+------.O") renderLine( 7, "O.------+--#########") renderLine( 8, "##########+# ") renderLine( 9, " #-# ") renderLine(10, " #-# ") renderLine(11, " #.# ") renderLine(12, " #O# ") oxyd_shuffle() set_actor("ac-blackball", 10, 7, {player=0})