-- created by Martin Hawlisch levelw = 20 levelh = 13 create_world( levelw, levelh) oxyd_default_flavor = "a" draw_border("st-rock1") fill_floor("fl-bluegreen") fill_stones("st-rock1", 9,1, 10,11) fill_stones("st-rock1", 1,8, 9,4) fill_stones("st-rock1", 1,5, 2,3) fill_stones("st-rock1", 8,3, 1,6) set_stone("st-rock1", 3, 3) set_stone("st-rock1", 5, 3) set_stone("st-rock1", 6, 3) set_stone("st-rock1", 6, 2) set_stone("st-rock1", 6, 5) set_stone("st-rock1", 4, 5) set_stone("st-rock1", 3, 5) set_stone("st-wood",3,2) set_stone("st-wood",2,4) set_stone("st-wood",4,3) set_stone("st-wood",4,6) set_item("it-trigger", 1,1, {action="openclose", target="door1"}) set_item("it-trigger", 1,2, {action="openclose", target="door2"}) set_item("it-trigger", 2,1, {action="openclose", target="door3"}) set_item("it-trigger", 2,2, {action="openclose", target="door4"}) set_stone("st-door_a", 9,2, {type="v", name="door1"}) set_stone("st-door_a", 9,6, {type="v", name="door2"}) set_stone("st-door_a",17,2, {type="v", name="door3"}) set_stone("st-door_a",17,6, {type="v", name="door4"}) fill_stones("st-rock1_hole", 10, 2, 7,1) fill_stones("st-rock1_hole", 17, 3, 1,3) fill_stones("st-rock1_hole", 10, 6, 7,1) fill_stones("st-rock1_hole", 9, 8, 5,1) fill_stones("st-rock1_hole", 10,10, 7,1) set_stone("st-rock1_hole", 9,7) set_stone("st-rock1_hole",13,9) oxyd( 9,10) oxyd(17,10) oxyd_shuffle() set_actor("ac-blackball", 5.5, 6.5, {player=0})