-- created by Martin Hawlisch levelw = 20 levelh = 13 create_world( levelw, levelh) draw_border("st-rock5") fill_floor("fl-space") fill_floor("fl-tigris", 14,1,6,11) draw_stones("st-oneway_white", {12,1}, {0,1}, 2, {orientation=EAST}) draw_stones("st-oneway_white", {12,3}, {0,1}, 7, {orientation=WEST}) draw_stones("st-oneway_white", {12,10}, {0,1}, 2, {orientation=EAST}) draw_floor("fl-gradient", {1,1}, {1,0}, 11, {type=FLAT_FORCE_E}) draw_floor("fl-gradient", {1,11}, {1,0}, 11, {type=FLAT_FORCE_E}) set_floor("fl-gradient", 12,1, {type=SLOPE_S_FORCE_E}) set_floor("fl-gradient", 12,11, {type=SLOPE_N_FORCE_E}) oxyd( 3, 3) oxyd( 3, 5) oxyd( 3, 7) oxyd( 3, 9) oxyd( 5, 4) oxyd( 5, 6) oxyd( 5, 8) oxyd( 7, 5) oxyd( 7, 7) oxyd( 9, 6) oxyd_shuffle() set_actor("ac-blackball", 16.5, 4.5, {player=0}) set_actor("ac-whiteball", 1.5, 1.5, {player=0, mouseforce=0})