-- created by Martin Hawlisch create_world( 57, 36) oxyd_default_flavor = "c" fill_floor( "fl-abyss") draw_border( "st-death") fill_floor( "fl-wood", 21, 14, 8, 5) fill_floor( "fl-brick", 23, 20, 3, 8) fill_floor( "fl-wood", 28, 26, 5, 7) fill_floor( "fl-brick", 34, 21, 6, 7) fill_floor( "fl-metal", 41, 29, 5, 4) fill_floor( "fl-wood", 47, 18, 6, 9) fill_floor( "fl-normal", 44, 8, 5, 8) fill_floor( "fl-plank", 35, 4, 8, 7) fill_floor( "fl-wood", 24, 4, 8, 7) fill_floor( "fl-brick", 12, 4, 9, 7) fill_floor( "fl-wood", 6, 12, 6, 7) fill_floor( "fl-wood", 13, 17, 3, 3) fill_floor( "fl-plank", 13, 22, 3, 3) fill_floor( "fl-wood", 11, 25, 2, 2) fill_floor( "fl-metal", 4, 23, 6, 4) fill_floor( "fl-plank", 8, 29, 5, 4) fill_floor( "fl-wood", 15, 30, 12, 2) oxyd(13, 5) oxyd( 4,26) oxyd(29,16) oxyd(30,33) oxyd(42, 4) oxyd(52,26) oxyd_shuffle() set_item( "it-spring2", 25, 17) set_item( "it-spring1", 24, 25) set_actor("ac-blackball", 26, 17, {player=0, mouseforce=1}) display.SetFollowMode(display.FOLLOW_SCROLLING)