-- created by Martin Hawlisch levelw = 20 levelh = 13 create_world( levelw, levelh) fill_floor("fl-water", 0,0,levelw,levelh) oxyd_default_flavor = "d" function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-yinyang2", i-1, line) set_floor( "fl-wood", i-1, line) elseif c == "o" then oxyd( i-1, line) elseif c == "=" then set_floor( "fl-wood", i-1, line) end end end renderLine( 0, " o ") renderLine( 1, "o################## ") renderLine( 2, " # # #o # # o# ") renderLine( 3, " # # # # # # ") renderLine( 4, " # # # # # # ") renderLine( 5, " # #o # # # # ") renderLine( 6, " #######====####### ") renderLine( 7, " # # # # o# # ") renderLine( 8, " # # # # # # ") renderLine( 9, " # # # # # # ") renderLine( 10, " #o # # o# # # ") renderLine( 11, " ##################o") renderLine( 12, " o ") oxyd_shuffle() set_item("it-yinyang", 9, 6) set_item("it-yinyang",10, 6) set_actor("ac-whiteball", 9.5, 6.5, {player=1}) set_actor("ac-blackball",10.5, 6.5, {player=0})