-- created by Martin Hawlisch levelw = 20 levelh = 13 stone="st-rock1" create_world( levelw, levelh) draw_border( stone) fill_floor("fl-water", 5, 5, 10, 3) draw_floor("fl-gradient", { 2, 1}, {1,0}, 16, {type=1}) draw_floor("fl-gradient", { 3, 2}, {1,0}, 14, {type=1}) draw_floor("fl-gradient", { 4, 3}, {1,0}, 12, {type=1}) draw_floor("fl-gradient", { 5, 4}, {1,0}, 10, {type=1}) draw_floor("fl-gradient", { 2,11}, {1,0}, 16, {type=2}) draw_floor("fl-gradient", { 3,10}, {1,0}, 14, {type=2}) draw_floor("fl-gradient", { 4, 9}, {1,0}, 12, {type=2}) draw_floor("fl-gradient", { 5, 8}, {1,0}, 10, {type=2}) draw_floor("fl-gradient", { 1, 2}, {0,1}, 9, {type=3}) draw_floor("fl-gradient", { 2, 3}, {0,1}, 7, {type=3}) draw_floor("fl-gradient", { 3, 4}, {0,1}, 5, {type=3}) draw_floor("fl-gradient", { 4, 5}, {0,1}, 3, {type=3}) draw_floor("fl-gradient", {18, 2}, {0,1}, 9, {type=4}) draw_floor("fl-gradient", {17, 3}, {0,1}, 7, {type=4}) draw_floor("fl-gradient", {16, 4}, {0,1}, 5, {type=4}) draw_floor("fl-gradient", {15, 5}, {0,1}, 3, {type=4}) draw_floor("fl-gradient", { 1, 1}, { 1, 1}, 4, {type=5}) draw_floor("fl-gradient", {18, 1}, {-1, 1}, 4, {type=6}) draw_floor("fl-gradient", { 1,11}, { 1,-1}, 4, {type=7}) draw_floor("fl-gradient", {18,11}, {-1,-1}, 4, {type=8}) oxyd( 0, 3) oxyd( 0, 9) oxyd(19, 3) oxyd(19, 9) oxyd( 3, 0) oxyd(16, 0) oxyd( 3,12) oxyd(16,12) oxyd_shuffle() set_actor("ac-blackball", 1.5, 11, {player=0})