-- created by Martin Hawlisch levelw = 20 levelh = 25 stone="st-greenbrown" mover="st-greenbrown_move" hole="st-greenbrown_hole" create_world( levelw, levelh) draw_border(stone) fill_floor("fl-hay", 0,0,levelw,levelh) draw_stones( stone, {9, 1}, {0,1}, 11) set_stone("st-floppy", 9, 4, {action="openclose", target="door1"}) doorv( 9, 5, {name="door1"}) set_item("it-floppy", 1,3) set_stone( mover, 1, 3) set_stone( mover, 2, 2) set_stone( stone, 3, 1) set_item( "it-magicwand", 18, 3) set_stone( mover, 18, 3) set_stone( mover, 17, 2) set_stone( stone, 16, 1) draw_stones( stone, {10,8}, {1,0}, 9) set_stone( hole, 16, 8) set_stone( "st-switch", 9,11, {action="openclose", target="door2"}) doorv( 13, 13, {name="door2"}) draw_stones( stone, {1,12}, {1,0}, 18) set_stone( "st-stoneimpulse", 14, 12) set_stone( mover, 14, 13) set_stone( "st-floppy", 17,12, {action="openclose", target="door4"}) doorh( 18,12, {name="door4"}) draw_stones( stone, {13,14}, {0,1}, 10) draw_stones( stone, {1,16}, {1,0}, 12) draw_stones( stone, {6,13}, {0,1}, 11) draw_stones( stone, {5,19}, {2,0}, 2) draw_stones( stone, {5,21}, {2,0}, 2) draw_stones( "st-wood", {14,18}, {1,0}, 5) draw_stones( "st-wood", {14,20}, {1,0}, 5) set_stone( "st-floppy", 13, 17, {action="openclose", target="door3"}) doorh( 7,16, {name="door3"}) enigma.KillStone(6, 20) doorv(7,20, {name="door5"}) set_item("it-trigger", 8,20, {action="open", target="door5"}) set_item("it-trigger", 5,20, {invisible=1,action="close", target="door5"}) oneway( 2,16, enigma.SOUTH) set_stone( mover, 3,12) set_stone( mover, 3,13) oxyd( 2, 1) oxyd(17, 1) oxyd(10,11) oxyd( 2,14) oxyd(18,14) oxyd( 2,23) oxyd(11,23) oxyd(17,23) oxyd_shuffle() set_actor("ac-blackball", 5.5, 5.5, {player=0})