-- created by Martin Hawlisch levelw = 39 levelh = 25 floor = "fl-wood" stone = "st-glass" create_world( levelw, levelh) fill_floor("fl-water", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_floor( floor, i-1, line) set_stone( stone, i-1, line) elseif c == "o" then set_floor( floor, i-1, line) oxyd( i-1, line) elseif c == "=" then set_floor( floor, i-1, line) elseif c == "x" then set_floor( floor, i-1, line) set_stone( "st-wood", i-1, line) end end end -- Floor: "=" -- Border: "#" -- Oxyd: "o" renderLine( 0, " o o##################") renderLine( 1, " ======= x=x == ==x ====== x x x x x #") renderLine( 2, " = = = === x===== =======######## x #") renderLine( 3, " = = = = = =x==#======#xxx#") renderLine( 4, " = = = ======= = =x==#==#=xx#== #") renderLine( 5, " = = = = =#=##==#==#=x=#o# #") renderLine( 6, " = = = ======= =#==####==###=### #") renderLine( 7, " = = = = =#=x==##===##=====#") renderLine( 8, " = = = = o##=#=##===#===#==#") renderLine( 9, " = = = = ==== x=== #=#==#===#===####") renderLine( 10, " x = = = = = # x==#=#===##### ") renderLine( 11, "o= = === = = # ===x=# ") renderLine( 12, " = = x ######### ") renderLine( 13, "o x========== ####====# ") renderLine( 14, " = = ##==x##=## ") renderLine( 15, " = = #==x=x==== ####### ") renderLine( 16, " = = #===x=x=## #=====###") renderLine( 17, " ===============x ######==# #=x==x==#") renderLine( 18, " #==#### #x####==#") renderLine( 19, " ====== #= == ====##==#") renderLine( 20, " = xxx # ====#=#==x=##") renderLine( 21, " = x===x= ==== ####=##x=x=#") renderLine( 22, " ==== #=##=# #=x==x=x=x=#") renderLine( 23, " #=##=# #====#=====#") renderLine( 24, " o o ############") oxyd_shuffle() doorh( 20,22, { name="door1"}) doorh( 20,23, { name="door2"}) doorv( 21,21, { name="door3"}) doorh( 23,22, { name="door4"}) doorh( 23,23, { name="door5"}) set_item( "it-trigger", 20,15, { action="openclose", target="door1"}) set_item( "it-trigger", 20,16, { action="openclose", target="door2"}) set_item( "it-trigger", 21,14, { action="openclose", target="door3"}) set_item( "it-trigger", 21,15, { action="openclose", target="door4"}) set_item( "it-trigger", 21,16, { action="openclose", target="door5"}) document( 23,18, "This level is much bigger! Press F3!") set_actor("ac-blackball", 33.5, 19.5, {player=0})