-- created by Martin Hawlisch levelw = 20 levelh = 13 create_world( levelw, levelh) fill_floor("fl-hay", 0,0,levelw,levelh) stone = "st-marble" draw_border( stone) draw_stones( stone, {3,2}, {0,1}, 4) draw_stones( stone, {3,7}, {0,1}, 4) draw_stones( stone, {5,1}, {0,1}, 3) draw_stones( stone, {5,9}, {0,1}, 3) draw_stones( stone, {5,5}, {1,0}, 3) draw_stones( stone, {5,7}, {1,0}, 4) draw_stones( stone, {7,1}, {0,1}, 4) draw_stones( stone, {8,8}, {0,1}, 2) draw_stones( stone, {8,1}, {1,0}, 11) draw_stones( stone, {6,11}, {1,0}, 13) set_stone( stone, 11, 2) set_stone( stone, 11, 5) set_stone( stone, 14, 6) puzzle( 4, 4,PUZ_0010) puzzle( 4, 5,PUZ_1010) puzzle( 4, 6,PUZ_0000) puzzle( 4, 7,PUZ_1010) puzzle( 4, 8,PUZ_1000) puzzle( 7,10,PUZ_0100) puzzle( 8,10,PUZ_0000) puzzle( 9,10,PUZ_0101) puzzle(10,10,PUZ_0001) puzzle(11,10,PUZ_1000) puzzle(11, 9,PUZ_1010) puzzle(11, 8,PUZ_0011) puzzle(10, 8,PUZ_1100) puzzle(10, 7,PUZ_1010) puzzle(10, 6,PUZ_1010) puzzle(10, 5,PUZ_0000) puzzle(10, 4,PUZ_0110) puzzle(11, 4,PUZ_0101) puzzle(12, 4,PUZ_0101) puzzle(13, 4,PUZ_0000) puzzle(14, 4,PUZ_0101) puzzle(15, 4,PUZ_0101) puzzle(16, 4,PUZ_0011) puzzle(16, 5,PUZ_0000) puzzle(16, 6,PUZ_1010) puzzle(16, 7,PUZ_0000) puzzle(16, 8,PUZ_1001) puzzle(15, 8,PUZ_0101) puzzle(14, 8,PUZ_0101) puzzle(13, 8,PUZ_1100) puzzle(13, 7,PUZ_1010) puzzle(13, 6,PUZ_1010) puzzle(13, 5,PUZ_1010) puzzle(13, 3,PUZ_0010) puzzle(12, 6,PUZ_0010) puzzle(12, 7,PUZ_0000) puzzle(12, 8,PUZ_0000) puzzle(12, 9,PUZ_1100) puzzle(13, 9,PUZ_0101) puzzle(14, 9,PUZ_0101) puzzle(15, 9,PUZ_0000) puzzle(16, 9,PUZ_0101) puzzle(17, 9,PUZ_0101) puzzle(18, 9,PUZ_1001) puzzle(18, 8,PUZ_1010) puzzle(18, 7,PUZ_1010) puzzle(18, 6,PUZ_1010) puzzle(18, 5,PUZ_0000) puzzle(18, 4,PUZ_1010) puzzle(18, 3,PUZ_1010) puzzle(18, 2,PUZ_0011) puzzle(17, 2,PUZ_0101) puzzle(16, 2,PUZ_0101) puzzle(15, 2,PUZ_0100) oxyd( 6, 0) oxyd( 12, 5) oxyd( 19, 5) oxyd( 11, 6) oxyd( 7,11) oxyd( 14,11) oxyd_shuffle() set_actor("ac-blackball", 9, 6.5, {player=0})