-- created by Martin Hawlisch levelw = 20 levelh = 13 create_world( levelw, levelh) fill_floor("fl-bluegreen", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-glass", i-1, line) elseif c == "o" then oxyd( i-1, line) elseif c == "s" then set_stone( "st-shogun", i-1, line, {holes=1}) elseif c == "<" then oneway( i-1, line, enigma.WEST) elseif c == ">" then oneway( i-1, line, enigma.EAST) elseif c == "v" then oneway( i-1, line, enigma.SOUTH) elseif c == "^" then oneway( i-1, line, enigma.NORTH) end end end -- Floor: " " -- Border: "#" -- Oxyd: "o" renderLine( 0, "####################") renderLine( 1, "# #o# #o# #") renderLine( 2, "# s# > ## ## < #s #") renderLine( 3, "# # # ## ## # # #") renderLine( 4, "# # # < > # # #") renderLine( 5, "# # ## # # ^# # #") renderLine( 6, "# # # #") renderLine( 7, "# # #v # # ## # #") renderLine( 8, "# # # < > # # #") renderLine( 9, "# # # ## ## # # #") renderLine( 10, "# s# # ## ## # #s #") renderLine( 11, "# #o# #o# #") renderLine( 12, "####################") oxyd_shuffle() set_stone("st-door", 4, 5, {name="door1", type="h"}) shogundot1( 6, 4, {target="door1", action="openclose"}) set_stone("st-door", 4, 7, {name="door2", type="h"}) shogundot1( 6, 8, {target="door2", action="openclose"}) set_stone("st-door", 15,5, {name="door3", type="h"}) shogundot1( 13, 4, {target="door3", action="openclose"}) set_stone("st-door", 15, 7, {name="door4", type="h"}) shogundot1( 13, 8, {target="door4", action="openclose"}) set_actor("ac-blackball", 10.5, 5.5, {player=0})