-- Siegfried Fennig 09.01.2003 Rev. 0 levelw = 20 levelh = 13 create_world(levelw, levelh) draw_border("st-rock4") fill_floor("fl-normal", 0,0, level_width,level_height) oxyd_default_flavor = "d" oxyd ( 5, 5) oxyd (14, 4) oxyd ( 1, 6) oxyd ( 4, 9) oxyd (18, 3) oxyd (18, 8) oxyd_shuffle() fill_floor("fl-abyss", 1, 1,18, 1) fill_floor("fl-abyss", 1, 2, 3, 1) fill_floor("fl-abyss", 3, 4, 1, 3) fill_floor("fl-abyss", 3, 7, 6, 1) fill_floor("fl-abyss", 8, 4, 1, 3) fill_floor("fl-abyss", 9, 4, 2, 1) fill_floor("fl-abyss",10, 5, 2, 1) fill_floor("fl-abyss",12, 4, 1, 2) fill_floor("fl-abyss",12, 2, 5, 1) fill_floor("fl-abyss",17, 2, 1, 3) fill_floor("fl-abyss",16, 4, 1, 4) fill_floor("fl-abyss", 1, 2, 3, 1) fill_floor("fl-abyss", 9, 9, 6, 1) fill_floor("fl-abyss",14, 8, 3, 1) fill_floor("fl-abyss",17,10, 2, 1) fill_floor("fl-abyss", 5,10, 2, 1) fill_floor("fl-abyss", 7, 9, 1, 2) fill_floor("fl-abyss", 1,11,18, 1) set_stone("st-oneway", 3, 3, {orientation=enigma.WEST}) set_stone("st-oneway",12, 3, {orientation=enigma.WEST}) set_item("it-hollow", 4, 3) set_item("it-hollow",10,10) set_item("it-hollow",17, 8) set_item("it-hill", 2, 5) set_item("it-hill", 5, 9) set_item("it-hill", 7, 5) set_item("it-hill",11, 3) set_item("it-hill",12, 8) set_item("it-hill",15,10) set_item("it-hill",16, 3) set_item("it-tinyhollow", 1,10) set_item("it-tinyhollow", 7, 8) set_item("it-tinyhollow", 9, 2) set_item("it-tinyhollow",11, 4) set_item("it-tinyhollow",18, 7) set_item("it-tinyhill", 1, 7) set_item("it-tinyhill", 8, 3) set_item("it-tinyhill", 8, 9) set_item("it-tinyhill", 9, 6) set_item("it-tinyhill",15, 7) set_item("it-tinyhill",17, 5) set_item("it-tinyhill",18, 9) set_item("it-crack", 2, 3, {type=3}) set_item("it-crack", 1, 3, {type=1}) set_item("it-crack", 1, 4, {type=2}) set_item("it-crack", 1, 5, {type=1}) set_item("it-crack", 2, 4, {type=1}) set_item("it-spade",12, 3) SetDefaultAttribs("it-wormhole", {range=1.0, strength=5}) set_item("it-wormhole", 3, 3, {targetx="1.5",targety="10.5"}) function basis( x, y) set_floor("fl-gradient", x, y, {type=12}) set_floor("fl-gradient", x+1, y, {type=10}) set_floor("fl-gradient", x, y+1, {type=11}) set_floor("fl-gradient", x+1, y+1, {type=9}) end basis ( 5, 3) basis ( 2, 8) basis ( 9, 7) basis (13, 5) set_actor("ac-blackball",11.5,7.5,{player=0})