-- Siegfried Fennig 05.01.2003 Rev. 0 levelw = 20 levelh = 25 create_world(levelw, levelh) draw_border("st-rock2") fill_floor("fl-leaves", 0,0, level_width,level_height) oxyd_default_flavor = "d" oxyd ( 4,14) oxyd ( 6,14) oxyd ( 8,14) oxyd (10,14) oxyd (12,14) oxyd (14,14) oxyd (16,14) oxyd (18,14) oxyd_shuffle() draw_stones("st-rock2", { 2,10},{1,0}, 2) draw_stones("st-rock2", { 4, 3},{0,1}, 3) draw_stones("st-rock2", { 4, 7},{0,1}, 4) draw_stones("st-rock2", { 5, 7},{1,0}, 3) draw_stones("st-rock2", { 6, 5},{1,0}, 3) draw_stones("st-rock2", { 7, 2},{0,1}, 2) draw_stones("st-rock2", { 9, 2},{1,0}, 2) draw_stones("st-rock2", { 9, 4},{0,1}, 2) draw_stones("st-rock2", {11, 4},{0,1}, 2) draw_stones("st-rock2", {11, 7},{0,1}, 4) draw_stones("st-rock2", {12, 3},{0,1}, 2) draw_stones("st-rock2", {12,10},{1,0}, 3) draw_stones("st-rock2", {14, 3},{1,0}, 2) draw_stones("st-rock2", {15, 6},{0,1}, 5) draw_stones("st-rock2", { 2,12},{1,0}, 7) draw_stones("st-rock2", {10,12},{1,0}, 9) draw_stones("st-rock2", { 2,13},{0,1}, 8) set_stones("st-rock2", {{15,4},{18,5}}) set_stones("st-block", {{12,6},{14,5},{17,5},{18,10}}) set_stone("st-shogun", 5, 4, {holes=1}) set_stone("st-shogun", 6, 8, {holes=1}) set_stone("st-shogun", 8, 2, {holes=1}) set_stone("st-shogun", 9, 7, {holes=1}) set_stone("st-shogun",10, 5, {holes=1}) set_stone("st-shogun",11, 6, {holes=1}) set_stone("st-shogun",15, 2, {holes=1}) set_stone("st-shogun",15, 5, {holes=1}) set_stone("st-shogun",17, 6, {holes=1}) shogundot1( 1, 1, {action="openclose", target="door1"}) shogundot1( 2, 1, {action="openclose", target="door2"}) shogundot1( 3, 1, {action="openclose", target="door3"}) shogundot1( 1, 2, {action="openclose", target="door4"}) shogundot1( 2, 2, {action="openclose", target="door5"}) shogundot1( 3, 2, {action="openclose", target="door6"}) shogundot1( 1, 3, {action="openclose", target="door7"}) shogundot1( 2, 3, {action="openclose", target="door8"}) shogundot1( 3, 3, {action="openclose", target="door9"}) shogundot1( 1, 4, {action="openclose", target="door10"}) shogundot1( 2, 4, {action="openclose", target="door11"}) shogundot1( 3, 4, {action="openclose", target="door12"}) set_stone("st-door", 1,12, {name="door1", type="h"}) set_stone("st-door", 1,13, {name="door2", type="h"}) set_stone("st-door", 1,14, {name="door3", type="h"}) set_stone("st-door", 1,15, {name="door4", type="h"}) set_stone("st-door", 1,16, {name="door5", type="h"}) set_stone("st-door", 1,17, {name="door6", type="h"}) set_stone("st-door", 1,18, {name="door7", type="h"}) set_stone("st-door", 1,19, {name="door8", type="h"}) set_stone("st-door", 1,20, {name="door9", type="h"}) set_stone("st-door", 5, 5, {name="door10", type="h"}) set_stone("st-door",10, 4, {name="door11", type="h"}) set_stone("st-door",13, 3, {name="door12", type="h"}) set_attrib(laser( 9,12, TRUE, NORTH), "name", "laser1") set_actor("ac-blackball",9.5,6.5,{player=0})