-- Siegfried Fennig levelw = 20 levelh = 25 create_world(levelw, levelh) draw_border("st-marble") fill_floor("fl-leaves", 0,0, level_width,level_height) fill_floor("fl-abyss", 0,0, level_width,10) oxyd( 4, 16) oxyd( 16,22) fakeoxyd(17,14) fakeoxyd(2,21) set_floor("fl-abyss", 13,16) fill_floor("fl-abyss", 4,10, 3,2) fill_floor("fl-abyss", 8,10, 8,1) puzzle(8,13,PUZ_0110) puzzle(9,13,PUZ_0101) puzzle(10,13,PUZ_0101) puzzle(11,13,PUZ_0101) puzzle(12,13,PUZ_0001) puzzle(6,16,PUZ_0100) puzzle(7,16,PUZ_0101) puzzle(8,16,PUZ_1111) puzzle(9,16,PUZ_0001) puzzle(4,19,PUZ_1000) puzzle(13,14,PUZ_1001) puzzle(13,15,PUZ_1010) puzzle(13,17,PUZ_1010) puzzle(13,18,PUZ_0100) puzzle(12,19,PUZ_1100) puzzle(12,18,PUZ_0001) puzzle(11,18,PUZ_0110) puzzle(11,19,PUZ_1010) set_stone("st-door", 17,19, {name="door1", type="h"}) set_item("it-trigger", 17,16, {action="openclose", target="door1"}) set_item("it-spring1",7,11) set_stones("st-invisible", {{7,9}}) draw_stones("st-marble", {8,15}, {1,0},5) draw_stones("st-marble", {8,17}, {1,0},5) draw_stones("st-marble", {14,19}, {0,1},5) draw_stones("st-marble", {15,19}, {1,0},2) set_stones("st-marble", {{14,15},{14,17},{18,19},{1,13}}) set_stones("st-grate1", {{13,13},{14,13},{14,14},{14,18},{6,15}}) draw_stones("st-marble", {3,12}, {1,0},4) draw_stones("st-marble", {8,12}, {1,0},11) draw_stones("st-marble_hole", {1,12}, {1,0},2) set_stones("st-marble_move", {{7,12},{2,13},{7,15},{3,13}}) draw_stones("st-marble", {1,23}, {1,0},3) draw_stones("st-grate1", {4,18}, {1,1},4) set_actor("ac-blackball", 15.5, 16.5, {player=0})