-- Siegfried Fennig levelw = 39 levelh = 13 create_world(levelw, levelh) draw_border("st-rock4") fill_floor("fl-sand", 0,0, level_width,level_height) oxyd (26,4) oxyd (37,11) set_item("it-brush",3,7) draw_stones("st-glass", {37,8}, {1,0},1) draw_stones("st-stonebrush", {2,4}, {1,0},3) draw_stones("st-stonebrush", {9,4}, {1,0},5) draw_stones("st-stonebrush", {4,3}, {1,0},3) draw_stones("st-stonebrush", {7,5}, {1,0},3) draw_stones("st-stonebrush", {6,7}, {1,0},3) draw_stones("st-stonebrush", {3,9}, {1,0},4) draw_stones("st-stonebrush", {16,8}, {1,0},3) draw_stones("st-stonebrush", {19,3}, {1,0},3) draw_stones("st-stonebrush", {25,3}, {1,0},4) draw_stones("st-stonebrush", {26,6}, {1,0},2) draw_stones("st-stonebrush", {9,4}, {1,0},5) draw_stones("st-stonebrush", {31,5}, {1,0},6) draw_stones("st-stonebrush", {28,9}, {1,0},7) draw_stones("st-stonebrush", {33,7}, {1,0},3) draw_stones("st-stonebrush", {2,6}, {0,1},4) draw_stones("st-stonebrush", {4,6}, {0,1},2) draw_stones("st-stonebrush", {8,8}, {0,1},4) draw_stones("st-stonebrush", {13,5}, {0,1},5) draw_stones("st-stonebrush", {17,2}, {0,1},5) draw_stones("st-stonebrush", {19,5}, {0,1},4) draw_stones("st-stonebrush", {22,3}, {0,1},6) draw_stones("st-stonebrush", {25,4}, {0,1},4) draw_stones("st-stonebrush", {24,8}, {0,1},2) draw_stones("st-stonebrush", {29,3}, {0,1},6) draw_stones("st-stonebrush", {31,1}, {0,1},3) draw_stones("st-stonebrush", {31,6}, {0,1},2) draw_stones("st-stonebrush", {36,6}, {0,1},6) draw_stones("st-stonebrush", {22,10}, {0,1},2) draw_stones("st-stonebrush", {9,2}, {0,1},2) mirrorp(3,7,TRUE,FALSE, 1) mirrorp(5,7,TRUE,FALSE, 1) mirrorp(17,7,TRUE,FALSE, 3) mirrorp(36,2,TRUE,FALSE, 2) set_stone( "st-timer", 2, 11, {action="callback", target="th"}) timer = 0 function th() laser1=enigma.GetNamedObject("laser1") if timer == 2 then enigma.SendMessage(laser1, "on", nil) end if timer == 4 then enigma.SendMessage(laser1, "off", nil) end timer = timer + 1 if timer == 6 then timer = 0 end end set_attrib( laser( 1, 11, TRUE, NORTH), "name", "laser1") laser1 = enigma.GetNamedObject("laser1") set_actor("ac-blackball", 35.5,6.5 ,{player=0})