-- Siegfried Fennig levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "c" draw_border("st-rock1") fill_floor("fl-bluegreen", 0,0, level_width,level_height) oxyd( 5, 2) oxyd( 9, 2) oxyd( 10, 2) oxyd( 14, 2) oxyd( 5, 10) oxyd( 9, 10) oxyd( 10, 10) oxyd( 14, 10) oxyd_shuffle() set_stone( "st-timer", 2, 2, {action="callback", target="t_h1"}) set_stone( "st-timer", 17, 2, {action="callback", target="t_h2"}) set_stone( "st-timer", 17, 10, {action="callback", target="t_h3"}) hammer(5,6) draw_stones("st-thief", {2,5}, {1,0},16) draw_stones("st-thief", {2,7}, {1,0},16) draw_stones("st-stone_break", {4,1}, {1,0},12) draw_stones("st-stone_break", {4,3}, {1,0},12) draw_stones("st-stone_break", {4,9}, {1,0},12) draw_stones("st-stone_break", {4,11}, {1,0},12) draw_stones("st-stone_break", {6,2}, {1,0},3) draw_stones("st-stone_break", {11,2}, {1,0},3) draw_stones("st-stone_break", {4,2}, {1,0},1) draw_stones("st-stone_break", {15,2}, {1,0},1) draw_stones("st-stone_break", {6,10}, {1,0},3) draw_stones("st-stone_break", {11,10}, {1,0},3) draw_stones("st-stone_break", {4,10}, {1,0},1) draw_stones("st-stone_break", {15,10}, {1,0},1) draw_stones("st-grate2", {2,6},{1,0},2) draw_stones("st-grate2", {16,6},{1,0},2) oneway(1,5, enigma.SOUTH) oneway(1,7, enigma.NORTH) oneway(18,5, enigma.NORTH) oneway(18,7, enigma.SOUTH) fill_floor("fl-abyss", 1,1, 5,3) fill_floor("fl-abyss", 14,1, 5,3) fill_floor("fl-abyss", 14,9, 5,3) fill_floor("fl-abyss", 3,9, 3,3) fill_floor("fl-abyss", 7,2, 6,2) fill_floor("fl-abyss", 7,9, 6,2) fill_floor("fl-abyss", 1,11, 2,1) fill_floor("fl-abyss", 2,9, 1,1) timer = 0 function t_h1() doora=enigma.GetNamedObject("door1") doorb=enigma.GetNamedObject("door2") doorc=enigma.GetNamedObject("door3") doord=enigma.GetNamedObject("door4") if timer == 0 then enigma.SendMessage(doora, "open", nil) end if timer == 1 then enigma.SendMessage(doorb, "open", nil) end if timer == 2 then enigma.SendMessage(doorc, "open", nil) end if timer == 3 then enigma.SendMessage(doord, "open", nil) enigma.SendMessage(doora, "close", nil) end if timer == 4 then enigma.SendMessage(doorb, "close", nil) end if timer == 5 then enigma.SendMessage(doorc, "close", nil) end if timer == 6 then enigma.SendMessage(doord, "close", nil) end end function t_h2() doora=enigma.GetNamedObject("door5") doorb=enigma.GetNamedObject("door6") doorc=enigma.GetNamedObject("door7") doord=enigma.GetNamedObject("door8") if timer == 4 then enigma.SendMessage(doora, "open", nil) end if timer == 5 then enigma.SendMessage(doorb, "open", nil) end if timer == 6 then enigma.SendMessage(doorc, "open", nil) end if timer == 7 then enigma.SendMessage(doord, "open", nil) enigma.SendMessage(doora, "close", nil) end if timer == 8 then enigma.SendMessage(doorb, "close", nil) end if timer == 9 then enigma.SendMessage(doorc, "close", nil) end if timer == 10 then enigma.SendMessage(doord, "close", nil) end end function t_h3() doora=enigma.GetNamedObject("door9") doorb=enigma.GetNamedObject("door10") doorc=enigma.GetNamedObject("door11") doord=enigma.GetNamedObject("door12") if timer == 8 then enigma.SendMessage(doora, "open", nil) end if timer == 9 then enigma.SendMessage(doorb, "open", nil) end if timer == 10 then enigma.SendMessage(doorc, "open", nil) end if timer == 11 then enigma.SendMessage(doord, "open", nil) enigma.SendMessage(doora, "close", nil) end if timer == 0 then enigma.SendMessage(doorb, "close", nil) end if timer == 1 then enigma.SendMessage(doorc, "close", nil) end if timer == 2 then enigma.SendMessage(doord, "close", nil) end timer = timer + 1 if timer == 12 then timer = 0 end end set_stone("st-door_b", 4,6, {name="door1", type="v"}) set_stone("st-door_b", 5,6, {name="door2", type="v"}) set_stone("st-door_b", 6,6, {name="door3", type="v"}) set_stone("st-door_b", 7,6, {name="door4", type="v"}) set_stone("st-door_b", 8,6, {name="door5", type="v"}) set_stone("st-door_b", 9,6, {name="door6", type="v"}) set_stone("st-door_b", 10,6, {name="door7", type="v"}) set_stone("st-door_b", 11,6, {name="door8", type="v"}) set_stone("st-door_b", 12,6, {name="door9", type="v"}) set_stone("st-door_b", 13,6, {name="door10", type="v"}) set_stone("st-door_b", 14,6, {name="door11", type="v"}) set_stone("st-door_b", 15,6, {name="door12", type="v"}) set_actor("ac-blackball", 2.5, 10.5, {player=0})