levelw = 39 levelh = 13 create_world(levelw, levelh) draw_border( "st-greenbrown") fill_floor("fl-space", 0,0, level_width,level_height) enigma.AddConstantForce(0,20) oxyd(3,5) oxyd(7,3) oxyd(6,9) oxyd(11,6) oxyd(15,10) oxyd(16,4) oxyd(21,5) oxyd(25,3) oxyd(24,10) oxyd(29,6) oxyd(33,9) oxyd(35,4) oxyd_shuffle() draw_stones("st-death", {1,12}, {1,0},37) set_stones("st-greenbrown", {{2,5},{4,5},{6,3},{8,3},{5,9},{7,9}}) set_stones("st-greenbrown", {{10,6},{12,6},{14,10},{16,10},{15,4},{17,4}}) set_stones("st-greenbrown", {{20,5},{22,5},{24,3},{26,3},{23,10},{25,10}}) set_stones("st-greenbrown", {{28,6},{30,6},{32,9},{34,9},{34,4},{36,4}}) fill_floor("fl-sand", 2,3, 3,2) fill_floor("fl-sand", 6,1, 3,2) fill_floor("fl-sand", 5,7, 3,2) fill_floor("fl-sand", 10,4, 3,2) fill_floor("fl-sand", 14,8, 3,2) fill_floor("fl-sand", 15,2, 3,2) fill_floor("fl-sand", 20,3, 3,2) fill_floor("fl-sand", 24,1, 3,2) fill_floor("fl-sand", 23,8, 3,2) fill_floor("fl-sand", 28,4, 3,2) fill_floor("fl-sand", 32,7, 3,2) fill_floor("fl-sand", 34,2, 3,2) -- document(12,5, "Landezone nicht begehbar") set_actor("ac-blackball", 10.5,4.5, {player=0})