levelw = 20 levelh = 13 create_world(levelw, levelh) draw_border("st-brownie") fill_floor("fl-dunes", 0,0, level_width,level_height) oxyd(2,3) oxyd(5,4) oxyd(15,3) oxyd(16,6) oxyd(4,9) oxyd(13,9) oxyd_shuffle() draw_stones("st-death", {8,0}, {1,0},4) draw_stones("st-death", {8,12}, {1,0},4) draw_stones("st-brownie", {1,1}, {1,1},8) draw_stones("st-brownie", {1,3}, {1,1},8) draw_stones("st-brownie", {1,5}, {1,1},7) draw_stones("st-brownie", {1,7}, {1,1},5) draw_stones("st-brownie", {1,9}, {1,1},3) draw_stones("st-brownie", {1,11}, {1,1},1) draw_stones("st-brownie", {3,1}, {1,1},6) draw_stones("st-brownie", {5,1}, {1,1},4) draw_stones("st-brownie", {7,1}, {1,1},2) draw_stones("st-brownie", {12,1}, {1,1},7) draw_stones("st-brownie", {14,1}, {1,1},5) draw_stones("st-brownie", {16,1}, {1,1},3) draw_stones("st-brownie", {18,1}, {1,1},1) draw_stones("st-brownie", {11,2}, {1,1},8) draw_stones("st-brownie", {11,4}, {1,1},8) draw_stones("st-brownie", {11,6}, {1,1},6) draw_stones("st-brownie", {11,8}, {1,1},4) draw_stones("st-brownie", {11,10}, {1,1},2) --document(13,1, "Heben Sie jeden Zettel auf, der irgendwo rumliegt ?") set_actor("ac-blackball", 10.5,7.5, {player=0})