levelw = 20 levelh = 13 create_world(levelw, levelh) draw_border("st-greenbrown") fill_floor("fl-gray", 0,0, level_width,level_height) enigma.AddConstantForce(0,50) oxyd(0,1) oxyd(18,8) oxyd(14,6) oxyd(19,1) oxyd(3,5) oxyd(1,8) oxyd(6,3) oxyd(14,3) oxyd_shuffle() draw_stones("st-greenbrown", {2,3}, {1,0},2) draw_stones("st-greenbrown", {17,3}, {1,0},2) draw_stones("st-greenbrown", {5,8}, {1,0},3) draw_stones("st-greenbrown", {12,8}, {1,0},4) draw_stones("st-greenbrown", {1,10}, {1,0},4) draw_stones("st-greenbrown", {17,10}, {1,0},2) set_stones("st-greenbrown", {{8,3},{10,3},{12,3}}) oneway(7,3, enigma.NORTH) oneway(9,3, enigma.NORTH) oneway(11,3, enigma.NORTH) oneway(13,3, enigma.NORTH) draw_stones("st-death", {1, 0}, {1,0},18) set_stone("st-death", 10,9) set_stone("st-death", 1,3) set_stone("st-death", 19,2) --document(9,11, "Vorsicht, Lebensgefahr") set_actor("ac-blackball", 9.5,4.5, {player=0})