-- Siegfried Fennig levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "c" -- Default flavor for oxyd stones. draw_border("st-rock2") fill_floor("fl-gray", 0,0, level_width,level_height) oxyd (6,0) oxyd (7,12) oxyd (11,12) oxyd (10,0) oxyd (13,0) oxyd (19,7) set_attrib(laser(0,6, FALSE, EAST), "name", "laser") set_stone("st-switch", 0,7, {action="onoff", target="laser"}) draw_stones("st-glass", {1,1},{1,0},18) draw_stones("st-glass", {1,11},{1,0},18) draw_stones("st-glass", {1,2},{0,1},5) draw_stones("st-glass", {1,8},{0,1},3) draw_stones("st-glass", {18,2},{0,1},9) mirror3(9,5,0,0,4) mirror3(10,4,0,0,4) mirror3(11,4,0,0,4) mirror3(12,4,0,0,4) mirror3(10,6,0,0,4) mirror3(11,6,0,0,4) mirror3(11,7,0,0,2) mirror3(7,8,0,1,2) mirror3(8,7,0,0,1) mirror3(9,6,0,0,3) mirrorp(9,4,0,0,4) mirrorp(8,5,0,0,1) mirrorp(13,5,0,0,4) mirrorp(12,7,0,0,4) mirrorp(8,6,0,0,2) mirrorp(8,8,0,0,4) mirrorp(6,8,0,0,1) set_actor("ac-blackball", 3,7, {player=0})