--Siegfried Fennig 02.02.2003 Rev.0 levelw = 39 levelh = 25 create_world(levelw, levelh) draw_border("st-invisible") enigma.ConserveLevel = FALSE oxyd_default_flavor = "a" fill_floor("fl-normal", 0,0, level_width,level_height) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then fill_floor("fl-abyss", i-1,line, 1,1) elseif c == "o" then oxyd( i-1, line) elseif c == "?" then set_floor("fl-gradient", i-1, line, {type=24}) elseif c == "!" then set_floor("fl-gradient", i-1, line, {type=23}) elseif c == "0" then set_floor("fl-gradient", i-1, line, {type=21}) elseif c == "3" then set_floor("fl-gradient", i-1, line, {type=3}) elseif c == "1" then set_floor("fl-gradient", i-1, line, {type=1}) elseif c == "2" then set_floor("fl-gradient", i-1, line, {type=2}) elseif c == "4" then set_floor("fl-gradient", i-1, line, {type=4}) elseif c == "9" then set_floor("fl-gradient", i-1, line, {type=22}) elseif c == "5" then set_floor("fl-gradient", i-1, line, {type=5}) elseif c == "6" then set_floor("fl-gradient", i-1, line, {type=6}) elseif c == "7" then set_floor("fl-gradient", i-1, line, {type=7}) elseif c == "8" then set_floor("fl-gradient", i-1, line, {type=8}) elseif c == "r" then set_stone("st-rock4",i-1,line) elseif c == "g" then set_stone("st-grate2",i-1,line) elseif c == "z" then set_actor("ac-blackball", i-.5,line+.5, {player=0}) elseif c == "b" then set_stone("st-stone_break",i-1,line) elseif c == "w" then set_stone("st-wood",i-1,line) elseif c == "v" then set_stone("st-break_invisible",i-1,line) elseif c == "y" then set_stone("st-stonebrush",i-1,line) elseif c=="h" then set_item("it-hammer",i-1,line) elseif c=="x" then set_item("it-brush",i-1,line) elseif c=="l" then set_stone("st-oneway", i-1,line, {orientation=enigma.SOUTH}) elseif c=="m" then set_stone("st-oneway", i-1,line, {orientation=enigma.NORTH}) elseif c=="n" then set_stone("st-oneway", i-1,line, {orientation=enigma.EAST}) elseif c=="p" then set_stone("st-oneway", i-1,line, {orientation=enigma.WEST}) end end end renderLine(00, "511111111111111111111111111111111111116") renderLine(01, "3 ??????????????????????????????????? 4") renderLine(02, "30rmrmrrrmrrrrrmrrrrrmrrmrrrrrrrrrrrr94") renderLine(03, "30r r r r r r r w w rr yy r94") renderLine(04, "30r r r rrrrrrr r rrrw b b r yvvvr94") renderLine(05, "30r r r r r v w w wr yyvvyr94") renderLine(06, "30rrrrr ror r r r rrrr whw ryvoyvyr94") renderLine(07, "30rbbbb rrrrrrror r rw w wryvyyvyr94") renderLine(08, "30rbrrr r gg rrrrrrrr r w w ryvvvvyr94") renderLine(09, "30rbbrb rr r r rw w wryyyyyyr94") renderLine(10, "30rrrrrrrr gg r rr z r rrrrrrrrrrrrrr94") renderLine(11, "30r r rr r r r #############r94") renderLine(12, "30rrrrrr r gg rr rrrrr ## ### xr94") renderLine(13, "30ro r r rr r #############r94") renderLine(14, "30rr r r r gg r ##### rrrrrrrrrrrrrr94") renderLine(15, "30r r r r rr r ##r## r r94") renderLine(16, "30r r r r gg r ##### rrrrrrr rr r r94") renderLine(17, "30rr r r r rr r r r94") renderLine(18, "30p r r gg r yyy yyvyvy yyy rrrr r94") renderLine(19, "30r rr r r rr r yoy yovyoy yoy r n94") renderLine(20, "30r r r r gg r yvy yyvyyy yvy r rrr94") renderLine(21, "30r r r rr r r r94") renderLine(22, "30rrlrrrrrlrrlrrrrrrrrlrrrlrrrrrrrlrr94") renderLine(23, "3 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 4") renderLine(24, "722222222222222222222222222222222222228") oxyd_shuffle() SetDefaultAttribs("it-wormhole", {range=1.0, strength=10}) set_item("it-wormhole", 1, 1, {targetx="19.5",targety="10.5"}) set_item("it-wormhole", 1,23, {targetx="24.5",targety="8.5"}) set_item("it-wormhole",21, 5, {targetx="35.5",targety="3.5"}) set_item("it-wormhole",37, 1, {targetx="13.5",targety="16.5"}) set_item("it-wormhole",37,23, {targetx="8.5",targety="18.5"}) display.SetFollowMode(display.FOLLOW_SCROLLING) set_item("it-trigger",10,10, {invisible=1, action="close", target="door1"}) set_item("it-trigger",13,14, {invisible=1, action="close", target="door1"}) set_item("it-trigger",13,16, {invisible=1, action="close", target="door1"}) set_item("it-trigger",10,10, {invisible=1, action="close", target="door1"}) set_item("it-trigger",13,18, {invisible=1, action="open", target="door1"}) set_stone("st-door_a", 8, 9, {name="door1"}) set_item("it-trigger",15, 9, {invisible=1, action="open", target="door2"}) set_item("it-trigger",16,11, {invisible=1, action="close", target="door2"}) set_stone("st-door_a",15,10, {name="door2"}) set_item("it-spring1", 4, 9) document(35, 3, "press F3 or finish")