-- Siegfried Fennig 14.01.2003 Rev.0 levelw = 58 levelh = 13 create_world(levelw, levelh) draw_border("st-rock4") fill_floor("fl-samba", 0,0, level_width,level_height) oxyd_default_flavor = "c" oxyd ( 1,11) oxyd ( 2, 5) oxyd ( 9, 1) oxyd (15, 1) oxyd (42,11) oxyd (48,11) oxyd (55, 7) oxyd (56, 1) oxyd_shuffle() fill_floor("fl-abyss", 23, 4, 12, 5) fill_floor("fl-abyss", 20, 6, 3, 1) fill_floor("fl-abyss", 35, 6, 3, 1) draw_stones( "st-rock4", { 1,10}, {1,0}, 5) draw_stones( "st-rock4", { 5, 9}, {1,0}, 5) draw_stones( "st-rock4", { 9, 8}, {1,0}, 6) draw_stones( "st-rock4", {14, 7}, {1,0},10) draw_stones( "st-rock4", {23, 8}, {1,0}, 4) draw_stones( "st-rock4", {26, 9}, {1,0}, 6) draw_stones( "st-rock4", {31, 8}, {1,0}, 4) draw_stones( "st-rock4", {34, 7}, {1,0}, 5) draw_stones( "st-rock4", {19, 5}, {1,0}, 5) draw_stones( "st-rock4", {23, 4}, {1,0}, 4) draw_stones( "st-rock4", {26, 3}, {1,0}, 6) draw_stones( "st-rock4", {31, 4}, {1,0}, 4) draw_stones( "st-rock4", {34, 5}, {1,0},10) draw_stones( "st-rock4", {43, 4}, {1,0}, 6) draw_stones( "st-rock4", {48, 3}, {1,0}, 5) draw_stones( "st-rock4", {52, 2}, {1,0}, 5) draw_stones( "st-rock4", {19, 6}, {1,0}, 1) draw_stones( "st-rock4", {38, 6}, {1,0}, 1) set_item("it-yinyang", 25, 9) set_item("it-yinyang", 32, 3) local ac1=set_actor("ac-blackball", 25.5, 9.5, {player=0}) local ac2=set_actor("ac-whiteball", 32.5, 3.5, {player=1}) AddRubberBand(ac1, ac2, 35, 1)