-- Hurry! -- by Jens-Christian Korth c = 0 inner = 0 total = 0 function sw1() if (inner == 0) then if (c == 0) then enigma.SendMessage(enigma.GetNamedObject("door"), "open", nil) c = 5 total = total + 1 if (total == 10) then total = 0 enigma.SendMessage(enigma.GetNamedObject("fart"), "trigger", nil) end end else c = 1 end inner = 0 end function sw2() inner = 1 end function nextsec() if (c > 0) then enigma.SendMessage(enigma.GetNamedObject("fakeox"), "blink", nil) c = c - 1 if (c == 0) then enigma.SendMessage(enigma.GetNamedObject("door"), "close", nil) end end end create_world(20, 13) draw_border("st-invisible") fill_floor("fl-stone", 0,0, level_width,level_height) fill_floor("fl-normal", 13,0,6,level_height) draw_stones("st-rock1", {12,1}, {0,1}, 11) draw_stones("st-rock1", {19,1}, {0,1}, 11) draw_stones("st-rock1", {12,0}, {1,0}, 8) draw_stones("st-rock1", {12,12}, {1,0}, 8) set_stone("st-rock1", 11,5) set_stone("st-rock1", 13,5) set_stone("st-rock1", 11,7) set_stone("st-rock1", 13,7) set_stone("st-door", 12, 6, {name="door", type="v"}) set_floor("fl-gradient", 12, 6, {type=3}) set_item("it-trigger", 11, 6, {action="callback", target="sw1"}) set_item("it-trigger", 13, 6, {action="callback", target="sw2"}) set_stone("st-timer", 12,5, {loop=0, action="callback", target="nextsec", interval=1}) set_stone("st-fart", 17,10, {name="fart"}) oxyd(14,2) oxyd(17,2) oxyd(14,10) oxyd(17,6) oxyd(2,2) oxyd(6,2) oxyd(10,2) oxyd(6,6) oxyd(2,10) oxyd(2,6) oxyd(6,10) oxyd(10,10) oxyd_shuffle() set_actor("ac-blackball", 10,6.5, {player=0})