levelw = 20 levelh = 13 create_world(levelw, levelh) draw_border("st-greenbrown") fill_floor("fl-hay", 0,0, level_width,level_height) oxyd(2,0) oxyd(3,0) oxyd(4,0) oxyd(5,0) oxyd(6,0) oxyd(7,0) oxyd(2,12) oxyd(3,12) oxyd(4,12) oxyd(5,12) oxyd(6,12) oxyd(7,12) oxyd(0,6) oxyd(0,7) oxyd_shuffle() mirrorp(2,11,FALSE,FALSE, 4) mirrorp(1,11,FALSE,FALSE, 2) mirrorp(1,7,TRUE,FALSE, 4) mirrorp(2,1,FALSE,FALSE, 4) mirrorp(3,2,FALSE,FALSE, 4) mirrorp(4,3,FALSE,FALSE, 4) mirrorp(5,4,FALSE,FALSE, 4) mirrorp(6,5,FALSE,FALSE, 4) mirrorp(7,6,FALSE,FALSE, 4) mirrorp(18,1,FALSE,FALSE, 2) mirrorp(17,2,FALSE,FALSE, 2) mirrorp(16,3,FALSE,FALSE, 2) mirrorp(15,4,FALSE,FALSE, 2) mirrorp(14,5,FALSE,FALSE, 2) mirrorp(3,11,FALSE,FALSE, 2) mirrorp(4,10,FALSE,FALSE, 2) mirrorp(5,9,FALSE,FALSE, 2) mirrorp(6,8,FALSE,FALSE, 2) mirrorp(7,7,FALSE,FALSE, 2) mirrorp(18,11,FALSE,FALSE, 4) mirrorp(17,10,FALSE,FALSE, 4) mirrorp(16,9,FALSE,FALSE, 4) mirrorp(15,8,FALSE,FALSE, 4) mirrorp(14,7,FALSE,FALSE, 4) set_attrib(laser(19,6, TRUE, WEST), "name", "laser") set_actor("ac-blackball", 1.5,6, {player=0})