levelw=80 levelh=40 create_world( levelw, levelh) fill_floor("fl-abyss", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-death", i-1, line) elseif c == "o" then oxyd( i-1, line) elseif c == "!" then abyss(i-1,line) -- fill_floor("fl-water", i-1,line, 1,1) elseif c=="z" then set_actor("ac-blackball", i-.5,line+.5, {player=0}) fill_floor("fl-leaves", i-1,line,1,1) elseif c==" " then abyss(i-1,line) elseif c == "s" then set_item("it-spring1",i-1,line) fill_floor("fl-leaves", i-1,line,1,1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="*" then set_stone( "st-greenbrown", i-1, line) elseif c=="H" then set_stone("st-stone_break", i-1,line) elseif c=="9" then set_stone( "st-floppy", i-1,line,{action="openclose",target="unimportantdoor"}) elseif c=="a" then fill_floor("fl-leaves", i-1,line,1,1) elseif c=="b" then fill_floor("fl-sand", i-1,line,1,1) elseif c=="c" then fill_floor("fl-bluegreen", i-1,line,1,1) elseif c=="d" then fill_floor("fl-inverse", i-1,line, 1,1) elseif c=="e" then fill_floor("fl-ice_001", i-1,line, 1,1) elseif c=="f" then fill_floor("fl-marble", i-1,line, 1,1) elseif c=="g" then fill_floor("fl-wood", i-1,line, 1,1) elseif c=="h" then fill_floor("fl-hay", i-1,line, 1,1) elseif c=="i" then fill_floor("fl-dunes", i-1,line, 1,1) elseif c=="j" then fill_floor("fl-brick", i-1,line, 1,1) elseif c=="k" then fill_floor("fl-gray", i-1,line, 1,1) elseif c=="l" then fill_floor("fl-plank", i-1,line, 1,1) elseif c=="m" then fill_floor("fl-metal",i-1,line, 1,1) elseif c=="n" then fill_floor("fl-normal", i-1,line, 1,1) elseif c=="O" then fill_floor("fl-rough", i-1,line, 1,1) elseif c=="p" then fill_floor("fl-space", i-1,line, 1,1) elseif c=="q" then fill_floor("fl-bluegreenx", i-1,line, 1,1) elseif c=="r" then fill_floor("fl-leaves", i-1,line, 1,1) set_stone("st-chameleon", i-1,line) elseif c=="S" then fill_floor("fl-floor_001", i-1,line, 1,1) end end end -- Floor: " " -- Border: "#" -- Oxyd: "o" renderLine(00,"##########################################################") renderLine(01,"# c # jjj # ff #") renderLine(02,"# aaaa bb ccccc # jjj j kkkk iii # gg fff #") renderLine(03,"# azsa bbb ccccc # jjj jjj kk k iii # gggg ffff #") renderLine(04,"# aaaa ccc c # j jjj j kkkk ii # ggg fff #") renderLine(05,"# # jjj jjj kkk d ff #") renderLine(06,"###### ddd # jjj j k h ddd #") renderLine(07,"# ee ddd # jjj hhh ddddd # p #") renderLine(08,"#fff eeee dddd # ddd # pp #") renderLine(09,"#fff eeee ddd # ll ########## d # pp #") renderLine(10,"#f eee ##### lllll # # # pp #") renderLine(11,"#ff eeee ### # olllo ## OOOOOO ##### #") renderLine(12,"#fff # j # ## # OOOOOO #") renderLine(13,"# ## jjj #######* r * OO OO jjjjjjj # dd #") renderLine(14,"#ggg # jjjjj # kkk rrrrr* OO OO jjjjj # dd #") renderLine(15,"#ggg # jjjjj # kkkkk rrrrr* OOOOOO jjj aa # dd #") renderLine(16,"#gg # OO jjjj # kkkk rrrrr* OOOOOO j aaa # dd #") renderLine(17,"#gg # OOOO jj e aaaa # #") renderLine(18,"#gg OOOO # jj qqq #SSSSS# eeeeee a # #") renderLine(19,"# OOO # # qqqq #SSSSS# eeeeee # #") renderLine(20,"# OO # pppp qqq # SSSS# eeeee # bbbbb ccc #") renderLine(21,"#mmm # iiii pppp qqqq#l S# nn # bbbb cccc #") renderLine(22,"#mmmmmmm # iiiii pppp qqq #lll nnnnnn # bb cccc #") renderLine(23,"#mmmmmm # iii # lll nnnn # bb ccccc #") renderLine(24,"##########################################################") oxyd_shuffle() --through=0 --function funcc() -- if through==1 then -- through=0 -- end -- if through==0 then -- enigma.SendMessage(door1, "openclose", nil) -- enigma.SendMessage(door2, "openclose", nil) -- enigma.SendMessage(door3, "openclose", nil) -- enigma.SendMessage(bridge1, "openclose", nil) -- enigma.SendMessage(bridge2, "openclose", nil) -- end -- through=through+1 --end