levelw=200 levelh=60 create_world( levelw, levelh) fill_floor("fl-bluegreen", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-greenbrown", i-1, line) elseif c == "o" then oxyd( i-1, line) elseif c == "!" then -- abyss(i-1,line) fill_floor("fl-water", i-1,line, 1,1) elseif c == "a" then set_item("it-trigger", i-1,line, {action="openclose",target="door1"}) elseif c == "A" then set_stone("st-door", i-1, line , {name="door1", type="v"}) elseif c == "s" then set_stone("st-stoneimpulse", i-1,line) elseif c == "D" then --1-d set_floor("fl-gradient", i-1, line, {type=1}) elseif c == "U" then --2-u set_floor("fl-gradient", i-1, line, {type=2}) elseif c == "R" then --3-r set_floor("fl-gradient", i-1, line, {type=3}) elseif c == "L" then --4-l set_floor("fl-gradient", i-1, line, {type=4}) elseif c == "1" then --ur set_floor("fl-gradient", i-1, line, {type=11}) elseif c == "3" then --dl set_floor("fl-gradient", i-1, line, {type=9}) elseif c == "7" then --dr set_floor("fl-gradient", i-1, line, {type=12}) elseif c == "9" then --ul set_floor("fl-gradient", i-1, line, {type=10}) elseif c=="z" then set_actor("ac-blackball", i,line+1, {player=0}) elseif c=="b" then set_item( "it-blackbomb", i-1,line) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c == "y" then dynamite(i-1,line) end end end -- Floor: " " -- Border: "#" -- Oxyd: "o" renderLine(00,"#######################################") renderLine(01,"# bb!b+ ! ! + #") renderLine(02,"# +ssssssss ! ssss ssss 3D1 #") renderLine(03,"#g# b +bs sbbsssssssssbbs 3DDD1 #") renderLine(04,"# y bsssgsssssbbbbbbbbbbbbbs3DDDD11 #") renderLine(05,"#!!ssss sbbbbbbbsssssssssbbbssssssLL1 #") renderLine(06,"# s bb ssssbbmbs sbmbbbbbosLLL1#") renderLine(07,"# +g b bb sbbbbs sbbbbbbbbsLLLL#") renderLine(08,"# # # bbb ssbbsss ! sbbbbbbbosLLL7#") renderLine(09,"# ### sbbbs ! ssssssssssLL7 #") renderLine(10,"# z # sssss ! ! 9UU77 #") renderLine(11,"# # !! !! 9U7 #") renderLine(12,"#######################################") oxyd_shuffle() set_item( "it-blackbomb",5,5) set_item( "it-blackbomb",5,2) set_item( "it-blackbomb",7,1) set_item( "it-blackbomb",9,1) set_item( "it-blackbomb",9,2) set_item( "it-blackbomb",9,6) set_item( "it-magnet",14 ,6 , {name="magnet1"}) set_item( "it-magnet",26 ,6 , {name="magnet2"}) set_item( "it-trigger", 1, 9, {action="on", target="magnet1"}) set_item( "it-trigger", 1, 8, {action="on", target="magnet2"})