levelw = 20 levelh = 13 create_world( levelw, levelh) draw_border("st-brownie") fill_floor("fl-leaves", 0,0,levelw,levelh) set_stone( "st-greenbrown", 1, 7) set_stone( "st-greenbrown", 2, 7) set_stone( "st-greenbrown", 3, 7) fill_floor("fl-water", 4,7, 1,1) set_stone( "st-greenbrown", 5, 7) set_stone( "st-greenbrown", 6, 7) set_stone( "st-greenbrown", 7, 7) set_stone( "st-greenbrown", 8, 7) set_stone( "st-greenbrown", 9, 7) set_stone( "st-greenbrown", 10, 7) set_stone( "st-greenbrown", 11, 7) set_stone( "st-greenbrown", 12, 7) set_stone( "st-greenbrown", 13, 7) set_stone( "st-greenbrown", 14, 7) set_stone( "st-greenbrown", 15, 7) set_stone( "st-greenbrown", 16, 7) fill_floor("fl-water", 17,7, 1,1) set_stone( "st-greenbrown", 18, 7) set_stone( "st-greenbrown", 17, 2) set_stone( "st-greenbrown", 16, 6) set_stone( "st-greenbrown", 18, 6) set_stone( "st-greenbrown", 8, 8) set_stone( "st-greenbrown", 2, 1) set_stone( "st-greenbrown", 2, 2) set_stone( "st-greenbrown", 2, 3) set_stone( "st-greenbrown", 2, 5) fill_floor("fl-water", 2,6, 1,1) set_stone( "st-greenbrown", 11, 1) set_stone( "st-greenbrown", 11, 2) fill_floor("fl-water", 11,4, 1,1) set_stone( "st-greenbrown", 11, 5) set_stone( "st-greenbrown", 11, 6) fill_floor("fl-water", 3,10, 1,1) fill_floor("fl-water", 4,10, 1,1) fill_floor("fl-water", 13,10, 1,1) fill_floor("fl-metal", 17,1, 1,1) set_stone( "st-greenbrown", 12, 3) set_stone( "st-greenbrown", 13, 3) set_stone( "st-greenbrown", 15, 3) set_stone( "st-greenbrown", 16, 3) set_stone( "st-greenbrown", 17, 3) set_stone( "st-greenbrown", 18, 3) set_stone( "st-greenbrown", 12, 2) set_stone( "st-wood", 15, 5) set_stone( "st-wood", 15, 2) set_stone( "st-greenbrown", 9, 4) oneway( 17, 6, enigma.NORTH) set_stone( "st-shogun", 13,5, {holes=4}) set_stone( "st-shogun",4, 2, {holes=1}) set_stone( "st-shogun", 12,10, {holes=2}) set_stone( "st-wood", 5, 3) set_stone( "st-wood", 7, 3) set_stone("st-door", 17, 1 , {name="door3", type="v"}) set_item("it-trigger", 1,6, {action="openclose", target="door3"}) set_stone("st-door", 2, 4 , {name="door1", type="v"}) set_item("it-trigger", 13,1, {action="openclose", target="door1"}) set_stone("st-door", 14, 3 , {name="door2", type="h"}) shogundot3(8,2, {target="door2", action="openclose"}) ---draw_stones("st-stone_break", {10,5}, {1,0},3) hollow(1,1) hollow(18,2) set_actor("ac-whiteball-small", 8,2, {player=0, mouseforce=1}) set_actor("ac-whiteball-small", 2,9, {player=0, mouseforce=1})