-- Copyright (C) 2003 Daniel Heck levelw = 20 levelh = 13 create_world(levelw, levelh) enigma.ConserveLevel = FALSE fill_floor("fl-abyss", 0,0, level_width,level_height) fill_floor("fl-metal", 2,2,16,9) set_item("it-hollow", 7,4) set_item("it-hollow", 5,7) set_item("it-hollow", 9,6) set_item("it-hollow", 13,5) draw_floor("fl-gradient", {17,3}, {0,1}, 7, {type=3}) draw_floor("fl-gradient", {2,3}, {0,1}, 7, {type=4}) draw_floor("fl-gradient", {3,2}, {1,0}, 14, {type=2}) draw_floor("fl-gradient", {3,10}, {1,0}, 14, {type=1}) set_floor("fl-gradient", 17,10, {type=9}) set_floor("fl-gradient", 17,2, {type=10}) set_floor("fl-gradient", 2,10, {type=11}) set_floor("fl-gradient", 2,2, {type=12}) local ac1=set_actor("ac-whiteball-small", 8,5, {player=0, mouseforce=1}) local ac2=set_actor("ac-whiteball-small", 10,5, {player=0, mouseforce=1}) local ac3=set_actor("ac-whiteball-small", 10,7, {player=0, mouseforce=1}) local ac4=set_actor("ac-whiteball-small", 10,9, {player=0, mouseforce=1}) AddRubberBand(ac1, ac2, 6, 1) AddRubberBand(ac2, ac3, 6, 1) AddRubberBand(ac2, ac4, 6, 1)