create_world(20,25) fill_floor("fl-bluegreen", 0,0, level_width, level_height) draw_border("st-greenbrown") -- floors fill_floor("fl-leaves", 1, 1, 18, 3) fill_floor("fl-water", 14, 1, 5, 5) fill_floor("fl-leaves", 16, 2, 2, 2) fill_floor("fl-water", 1, 13, 12, 11) fill_floor("fl-hay", 1, 5, 14, 7) draw_floor("fl-gradient", { 15, 5}, {1, 0}, 4, {type=1}) draw_floor("fl-gradient", { 15, 6}, {1, 0}, 4, {type=2}) draw_floor("fl-gradient", { 15, 7}, {1, 0}, 4, {type=2}) draw_floor("fl-gradient", { 15, 8}, {1, 0}, 4, {type=2}) draw_floor("fl-gradient", { 15, 9}, {1, 0}, 4, {type=2}) draw_floor("fl-gradient", { 15, 10}, {1, 0}, 4, {type=2}) draw_floor("fl-gradient", { 15, 11}, {1, 0}, 4, {type=2}) fill_floor("fl-water", 1, 13, 12, 11) fill_floor("fl-dunes", 4, 17, 5, 5) fill_floor("fl-sand", 13, 13, 6, 11) fill_floor("fl-water", 13, 21, 1, 2) fill_floor("fl-sand", 4, 13, 9, 2) fill_floor("fl-sand", 4, 15, 2, 2) -- general walls draw_stones("st-brick", { 1, 4}, {1, 0}, 13) draw_stones("st-greenbrown", { 1, 12}, {1, 0}, 18) draw_stones("st-greenbrown", { 14, 5}, {0, 1}, 13) enigma.KillStone(14, 8) draw_stones("st-greenbrown", { 17, 17}, {1, 0}, 2) draw_stones("st-glass", { 14, 21}, {1, 0}, 5) draw_stones("st-glass", { 14, 22}, {0, 1}, 2) -- labirynth draw_stones("st-greenbrown", { 1, 6}, {1, 0}, 12) set_stone("st-greenbrown", 2, 7) set_stone("st-greenbrown", 7, 8) set_stone("st-greenbrown", 5, 9) draw_stones("st-greenbrown", { 2, 8}, {1, 0}, 4) draw_stones("st-greenbrown", { 5, 10}, {1, 0}, 3) draw_stones("st-greenbrown", { 7, 9}, {1, 0}, 3) draw_stones("st-greenbrown", { 10, 8}, {0, 1}, 3) draw_stones("st-greenbrown", { 12, 8}, {0, 1}, 3) set_stone("st-greenbrown", 11, 8) draw_stones("st-greenbrown", { 1, 10}, {1, 0}, 3) draw_stones("st-greenbrown", { 1, 11}, {1, 0}, 2) -- functional walls set_stone("st-fart", 2, 1) set_stone("st-bolder", 1, 2, {direction=EAST}) set_stone("st-greenbrown_move", 2, 2) set_stone("st-greenbrown_move", 7, 2) set_stone("st-greenbrown_move", 12, 2) set_stone("st-key_a", 3, 4, {action="open", target="door1"}) doorh(4, 4, {name="door1"}) set_stone("st-invisible", 5, 5) set_stone("st-greenbrown_hole", 2, 6) set_stone("st-greenbrown_move", 4, 11) set_stone("st-greenbrown_hole", 7, 11) set_stone("st-greenbrown_hole", 16, 12) set_stone("st-laser", 13, 13, {dir=SOUTH, name="laser1", on=0}) draw_stones("st-death", { 16, 15}, {1, 0}, 2) set_stone("st-switch", 18, 15, {action="onoff", target="laser1"}) doorv(16, 16, {name="door2"}) set_stone("st-key_b", 16, 17, {action="open", target="door2"}) mirrorp(13, 23, FALSE, FALSE, 2) -- items set_item("it-trigger", 3, 11, {action="callback", target="kill_stone"}) set_item("it-key_b", 1, 3) set_item("it-key_a", 4, 20) set_item("it-hammer", 8, 20) set_item("it-spring2", 11, 9) -- oxyds oxyd( 17, 2) oxyd( 18, 7) oxyd( 8, 10) oxyd( 18, 14) oxyd( 6, 19) oxyd( 18, 19) oxyd( 4, 23) oxyd( 15, 23) oxyd_shuffle() set_actor("ac-blackball", 14.5, 8.5, {player=0}) -- documents document(4,2, "A hammer destroys some black stones.") document(8,11, "Watch out for a disappearing stone.") -- functions function kill_stone() enigma.KillStone(2, 7) end