1 |
IMPORTANT |
IMPORTANT |
2 |
|
. "Exit Program" in game menu / on SDL_QUIT |
3 |
|
. |
4 |
. fix remaining problems with shadow rendering (memory consumption & |
. fix remaining problems with shadow rendering (memory consumption & |
5 |
slow screen flips in large levels) |
slow screen flips in large levels) |
6 |
. finish worm hole |
. finish worm hole |
92 |
|
|
93 |
DONE |
DONE |
94 |
--- before 0.60 --- |
--- before 0.60 --- |
95 |
|
x redesign level menu |
96 |
x speed up level loading (profile - where is the bottleneck?) |
x speed up level loading (profile - where is the bottleneck?) |
97 |
x fix blackball- graphics (make them smaller) |
x fix blackball- graphics (make them smaller) |
98 |
x sound volume in options menu |
x sound volume in options menu |
187 |
x cross-compile using mingw |
x cross-compile using mingw |
188 |
x finish rpm spec (as) |
x finish rpm spec (as) |
189 |
x bomb explosions destroy nearby items and the floor underneath |
x bomb explosions destroy nearby items and the floor underneath |
190 |
|
|
191 |
--- before 0.40 --- |
--- before 0.40 --- |
192 |
x flavor "c" and "d" oxyd stones (thanks to Johannes Fortmann) |
x flavor "c" and "d" oxyd stones (thanks to Johannes Fortmann) |
193 |
x removed in-game music and the .texi documentation (for now) |
x removed in-game music and the .texi documentation (for now) |
202 |
x modify PUZ_0000 so that it's fully connected and actors can pass through |
x modify PUZ_0000 so that it's fully connected and actors can pass through |
203 |
x make moving & swapping work for animated stones |
x make moving & swapping work for animated stones |
204 |
x kill actors inside a closing door |
x kill actors inside a closing door |
205 |
|
|
206 |
--- before 0.39 --- |
--- before 0.39 --- |
207 |
x oxyd_shuffle |
x oxyd_shuffle |
208 |
x polish puzzle stone gfx |
x polish puzzle stone gfx |