/[enigma]/enigma/TODO
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revision 1.22 by mhawlisch, Sun Oct 27 06:29:41 2002 UTC revision 1.23 by dheck, Sun Nov 3 14:04:11 2002 UTC
# Line 1  Line 1 
1  IMPORTANT  IMPORTANT
2    . fix remaining problems with shadow rendering (memory consumption &
3      slow screen flips in large levels)
4    . remove main actors as soon as level is completed
5    . finish worm hole
6    . fix shogun stone graphics
7    . finish magnets
8    . finish yinyang item
9  . update AUTHORS and credits  . update AUTHORS and credits
10  . reorder levels  . reorder levels
11  . two modes: easy/hard  . two modes: easy/hard
12  . fix laser--stone interaction  . fix laser--stone interaction
 . fix shadows  
13  . re-implement stippled shadows  . re-implement stippled shadows
 . move levels to level "packs" enigma0 and enigma1  
 . fix graphics bugs  
14  . track down mingw compilation bug  . track down mingw compilation bug
15  . polish existing levels  . polish existing levels
16  . move additional configuration scripts to etc/  . move additional configuration scripts to etc/
# Line 20  IMPORTANT Line 24  IMPORTANT
24  . make fart stones destructible (laser, dynamite, hammer, bomb)  . make fart stones destructible (laser, dynamite, hammer, bomb)
25  . fix puzzle stone <> magic wand interaction  . fix puzzle stone <> magic wand interaction
26  o special menu entries (editable)  o special menu entries (editable)
27    . add missing models for whiteball
28    
29  MISC  MISC
30  . low detail graphics  . low detail graphics
# Line 60  SPECIAL OBJECTS / ACTORS Line 65  SPECIAL OBJECTS / ACTORS
65  . elastic bands  . elastic bands
66  ? level teleporter  ? level teleporter
67  . warp tunnels (a la sonic)  . warp tunnels (a la sonic)
 . white ball  
68  . protection shields  . protection shields
69  o jumping balls  o jumping balls
70    
# Line 94  OPEN QUESTIONS Line 98  OPEN QUESTIONS
98    
99  DONE  DONE
100  --- before 0.60 ---  --- before 0.60 ---
101    x add alias model
102    x fix graphics bugs
103    x fix shadows
104    x white ball
105  x convert level previews to 8bpp  x convert level previews to 8bpp
106  x try out NSIS for win32 packaging  x try out NSIS for win32 packaging
107  x merge gfx8 and gfx directories  x merge gfx8 and gfx directories

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