1 |
IMPORTANT |
IMPORTANT |
2 |
|
. fix remaining problems with shadow rendering (memory consumption & |
3 |
|
slow screen flips in large levels) |
4 |
|
. remove main actors as soon as level is completed |
5 |
|
. finish worm hole |
6 |
|
. fix shogun stone graphics |
7 |
|
. finish magnets |
8 |
|
. finish yinyang item |
9 |
. update AUTHORS and credits |
. update AUTHORS and credits |
10 |
. reorder levels |
. reorder levels |
11 |
. two modes: easy/hard |
. two modes: easy/hard |
12 |
. fix laser--stone interaction |
. fix laser--stone interaction |
|
. fix shadows |
|
13 |
. re-implement stippled shadows |
. re-implement stippled shadows |
|
. move levels to level "packs" enigma0 and enigma1 |
|
|
. fix graphics bugs |
|
14 |
. track down mingw compilation bug |
. track down mingw compilation bug |
15 |
. polish existing levels |
. polish existing levels |
16 |
. move additional configuration scripts to etc/ |
. move additional configuration scripts to etc/ |
24 |
. make fart stones destructible (laser, dynamite, hammer, bomb) |
. make fart stones destructible (laser, dynamite, hammer, bomb) |
25 |
. fix puzzle stone <> magic wand interaction |
. fix puzzle stone <> magic wand interaction |
26 |
o special menu entries (editable) |
o special menu entries (editable) |
27 |
|
. add missing models for whiteball |
28 |
|
|
29 |
MISC |
MISC |
30 |
. low detail graphics |
. low detail graphics |
65 |
. elastic bands |
. elastic bands |
66 |
? level teleporter |
? level teleporter |
67 |
. warp tunnels (a la sonic) |
. warp tunnels (a la sonic) |
|
. white ball |
|
68 |
. protection shields |
. protection shields |
69 |
o jumping balls |
o jumping balls |
70 |
|
|
98 |
|
|
99 |
DONE |
DONE |
100 |
--- before 0.60 --- |
--- before 0.60 --- |
101 |
|
x add alias model |
102 |
|
x fix graphics bugs |
103 |
|
x fix shadows |
104 |
|
x white ball |
105 |
x convert level previews to 8bpp |
x convert level previews to 8bpp |
106 |
x try out NSIS for win32 packaging |
x try out NSIS for win32 packaging |
107 |
x merge gfx8 and gfx directories |
x merge gfx8 and gfx directories |