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revision 1.22 by reallysoft, Fri Mar 21 21:22:28 2003 UTC revision 1.23 by reallysoft, Fri Mar 28 14:57:56 2003 UTC
# Line 1  Line 1 
1    2003-03-28  Ralf Westram  <amgine@reallysoft.de>
2    
3            * src/items.cc: - ShogunDot::message now does correct activation and de-activation of shogun triggers
4                            - ShogunDot::stone_change does nothing (only an assert if correct message has been sent)
5            * src/objects.cc: - moving shogun stone now _first_ corrects state of source stone
6                                and _afterwards_ the state of the target stone
7                              - ShogunStone::notify_item() now has bool argument for sending a
8                                message to items directly before the shogun stone disappears
9                              - plays additional sound when shogun stones fit together
10            * src/object_mixins.hh: - OnOffBase::is_on made const
11            * src/laser.cc: - LaserStone::emission_directions returns NODIRBIT when laser is off
12                              (oxyd stones next to inactive lasers got activated)
13            * data/levels/ralf_sokoban.lua: - added shogun+laser gamestyle
14    
15  2003-03-21  Ralf Westram  <amgine@reallysoft.de>  2003-03-21  Ralf Westram  <amgine@reallysoft.de>
16    
17          * data/levels/00makepreviews.sh: - updates bmps from ../../Sokoban to ./Sokoban          * data/levels/00makepreviews.sh: - updates bmps from ../../Sokoban to ./Sokoban

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