/[emacs]/emacs/src/syntax.h
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revision 1.37 by monnier, Fri Oct 12 01:37:49 2001 UTC revision 1.37.4.1 by miles, Fri Apr 4 06:21:03 2003 UTC
# Line 90  extern Lisp_Object syntax_parent_lookup Line 90  extern Lisp_Object syntax_parent_lookup
90  #endif  #endif
91    
92  /* SYNTAX_ENTRY fetches the information from the entry for character C  /* SYNTAX_ENTRY fetches the information from the entry for character C
93     in syntax table TABLE, or from globally kept data (gl_state).       in syntax table TABLE, or from globally kept data (gl_state).
94     Does inheritance.  */     Does inheritance.  */
95  /* CURRENT_SYNTAX_TABLE gives the syntax table valid for current  /* CURRENT_SYNTAX_TABLE gives the syntax table valid for current
96     position, it is either the buffer's syntax table, or syntax table     position, it is either the buffer's syntax table, or syntax table
# Line 277  extern char syntax_code_spec[16]; Line 277  extern char syntax_code_spec[16];
277     search, or after the last position of the backward search.  It     search, or after the last position of the backward search.  It
278     makes sure that the first char is picked up with correct table, so     makes sure that the first char is picked up with correct table, so
279     one does not need to call UPDATE_SYNTAX_TABLE immediately after the     one does not need to call UPDATE_SYNTAX_TABLE immediately after the
280     call.     call.
281     Sign of COUNT gives the direction of the search.     Sign of COUNT gives the direction of the search.
282   */   */
283    
# Line 330  if (1)                                                                 \ Line 330  if (1)                                                                 \
330      else                                                                \      else                                                                \
331        {                                                                 \        {                                                                 \
332          gl_state.b_property = 0;                                        \          gl_state.b_property = 0;                                        \
333          gl_state.e_property = 1 + XSTRING (gl_state.object)->size;      \          gl_state.e_property = 1 + SCHARS (gl_state.object);             \
334          gl_state.offset = 0;                                            \          gl_state.offset = 0;                                            \
335        }                                                                 \        }                                                                 \
336      gl_state.use_global = 0;                                            \      gl_state.use_global = 0;                                            \

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