90 |
#endif |
#endif |
91 |
|
|
92 |
/* SYNTAX_ENTRY fetches the information from the entry for character C |
/* SYNTAX_ENTRY fetches the information from the entry for character C |
93 |
in syntax table TABLE, or from globally kept data (gl_state). |
in syntax table TABLE, or from globally kept data (gl_state). |
94 |
Does inheritance. */ |
Does inheritance. */ |
95 |
/* CURRENT_SYNTAX_TABLE gives the syntax table valid for current |
/* CURRENT_SYNTAX_TABLE gives the syntax table valid for current |
96 |
position, it is either the buffer's syntax table, or syntax table |
position, it is either the buffer's syntax table, or syntax table |
277 |
search, or after the last position of the backward search. It |
search, or after the last position of the backward search. It |
278 |
makes sure that the first char is picked up with correct table, so |
makes sure that the first char is picked up with correct table, so |
279 |
one does not need to call UPDATE_SYNTAX_TABLE immediately after the |
one does not need to call UPDATE_SYNTAX_TABLE immediately after the |
280 |
call. |
call. |
281 |
Sign of COUNT gives the direction of the search. |
Sign of COUNT gives the direction of the search. |
282 |
*/ |
*/ |
283 |
|
|
330 |
else \ |
else \ |
331 |
{ \ |
{ \ |
332 |
gl_state.b_property = 0; \ |
gl_state.b_property = 0; \ |
333 |
gl_state.e_property = 1 + XSTRING (gl_state.object)->size; \ |
gl_state.e_property = 1 + SCHARS (gl_state.object); \ |
334 |
gl_state.offset = 0; \ |
gl_state.offset = 0; \ |
335 |
} \ |
} \ |
336 |
gl_state.use_global = 0; \ |
gl_state.use_global = 0; \ |