/[eliot]/eliot/game/training.h
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revision 1.10 by ipkiss, Sun Oct 23 14:53:43 2005 UTC revision 1.10.2.1 by afrab, Sun Oct 23 17:16:24 2005 UTC
# Line 3  Line 3 
3   * Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>   * Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
4   *          Olivier Teuliere  <ipkiss@via.ecp.fr>   *          Olivier Teuliere  <ipkiss@via.ecp.fr>
5   *   *
6    <<<<<<< training.h
7    =======
8   * $Id$   * $Id$
9   *   *
10    >>>>>>> 1.10
11   * This program is free software; you can redistribute it and/or modify   * This program is free software; you can redistribute it and/or modify
12   * it under the terms of the GNU General Public License as published by   * it under the terms of the GNU General Public License as published by
13   * the Free Software Foundation; either version 2 of the License, or   * the Free Software Foundation; either version 2 of the License, or
# Line 20  Line 23 
23   * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA   * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
24   *****************************************************************************/   *****************************************************************************/
25    
26    /* $Id$ */
27    
28  #ifndef _TRAINING_H_  #ifndef _TRAINING_H_
29  #define _TRAINING_H_  #define _TRAINING_H_
30    
# Line 28  Line 33 
33  #include "game.h"  #include "game.h"
34  #include "results.h"  #include "results.h"
35    
 using std::string;  
   
36    
37  /**  /**
38   * This class handles the logic specific to a training game.   * This class handles the logic specific to a training game.
# Line 43  class Training: public Game Line 46  class Training: public Game
46      friend class GameFactory;      friend class GameFactory;
47  public:  public:
48      virtual GameMode getMode() const { return kTRAINING; }      virtual GameMode getMode() const { return kTRAINING; }
49      virtual string getModeAsString() const { return "Training"; }      virtual std::string getModeAsString() const { return "Training"; }
50    
51      /*************************      /*************************
52       * Game handling       * Game handling
53       *************************/       *************************/
54      virtual int start();      
55      virtual int setRackRandom(int, bool, set_rack_mode);      /// play a round on the board
56      virtual int play(const string &iCoord, const string &iWord);      virtual int play(int player, Round& round);
57      virtual int endTurn();      virtual int back();
58    
59        /// search for the best possibilities
60      void search();      void search();
61      int playResult(int);      const Results& getResults() const { return m_results; }
     int setRackManual(bool iCheck, const string &iLetters);  
62    
63      /*************************      /// play result 'n'
64       * Override the default behaviour of these methods, because in training      int  playResult(int);
      * we only want a human player  
      *************************/  
     virtual void addHumanPlayer();  
     virtual void addAIPlayer();  
   
     /*************************  
      * Functions to access the current search results  
      * The int parameter should be 0 <= int < getNResults  
      *************************/  
     int getNResults() const;  
     string getSearchedWord(int) const;  
     string getSearchedCoords(int) const;  
     int getSearchedPoints(int) const;  
     int getSearchedBonus (int) const;  
65    
66      /// Place a temporary word on the board for preview purpose      /// Place a temporary word on the board for preview purpose
67      void testPlay(int);      void testPlay(int);
68    
69      /// Remove the temporary word(s)      /// Remove the temporary word(s)
70      void removeTestPlay();      void removeTestPlay();
71    
72        /// Get the temporary word
73        std::string getTestPlayWord();
74        
75        int setRack(PlayedRack::set_rack_mode mode, bool check, std::string rack);
76    
77  private:  private:
78      // Private constructor and destructor to force using the GameFactory class      // Private constructor and destructor to force using the GameFactory class
79      Training(const Dictionary &iDic);      Training(const Dictionary iDic);
80      virtual ~Training();      virtual ~Training();
81    
82      // Search results, with all the possible rounds      // Search results, with all the possible rounds
83        Round   testRound;
84      Results m_results;      Results m_results;
85  };  };
86    
87  #endif /* _TRAINING_H_ */  #endif /* _TRAINING_H_ */
88    
89    
90    /// Local Variables:
91    /// mode: hs-minor
92    /// c-basic-offset: 4
93    /// End:

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