/[eliot]/eliot/game/player.h
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revision 1.8 by ipkiss, Fri Nov 4 20:00:06 2005 UTC revision 1.9 by ipkiss, Sat Nov 5 23:57:41 2005 UTC
# Line 21  Line 21 
21  #define _PLAYER_H_  #define _PLAYER_H_
22    
23  #include <vector>  #include <vector>
24    #include "pldrack.h"
25    
 class Playedrack;  
26  class Round;  class Round;
 class Board;  
 typedef struct _Dictionary * Dictionary;  
27    
28    
29  /**  /**
# Line 66  public: Line 64  public:
64      void endTurn(const Round &iRound, int iTurn);      void endTurn(const Round &iRound, int iTurn);
65    
66  private:  private:
67      // Score of the player      /// Score of the player
68      int m_score;      int m_score;
69    
70      // History of the racks and rounds for the player      /// Current played rack of the player
71        PlayedRack m_pldrack;
72    
73        /// History of the racks and rounds for the player
74      vector<PlayedRack *> m_playedRacks;      vector<PlayedRack *> m_playedRacks;
75      vector<Round *> m_rounds;      vector<Round *> m_rounds;
76      vector<int> m_turns;      vector<int> m_turns;

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