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<<<<<<< player.h |
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/* Copyright (C) 2004-2005 Eliot */ |
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/* Authors: Olivier Teuliere <ipkiss@via.ecp.fr> */ |
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/* */ |
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/* This file is part of Eliot. */ |
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/* */ |
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/* Eliot is free software; you can redistribute it and/or modify */ |
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/* it under the terms of the GNU General Public License as published by */ |
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/* the Free Software Foundation; either version 2 of the License, or */ |
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/* (at your option) any later version. */ |
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/* */ |
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/* Eliot is distributed in the hope that it will be useful, */ |
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/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ |
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/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ |
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/* GNU General Public License for more details. */ |
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/* */ |
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/* You should have received a copy of the GNU General Public License */ |
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/* along with this program; if not, write to the Free Software */ |
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/* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ |
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/* $Id$ */ |
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/** |
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* \file player.h |
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* \brief Eliot player class |
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* \author Olivier Teuliere |
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* \date 2005 |
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*/ |
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======= |
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/***************************************************************************** |
/***************************************************************************** |
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* Copyright (C) 2004-2005 Eliot |
* Copyright (C) 2004-2005 Eliot |
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* Authors: Olivier Teuliere <ipkiss@via.ecp.fr> |
* Authors: Olivier Teuliere <ipkiss@via.ecp.fr> |
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* along with this program; if not, write to the Free Software |
* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*****************************************************************************/ |
*****************************************************************************/ |
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>>>>>>> 1.7 |
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#ifndef _PLAYER_H_ |
#ifndef _PLAYER_H_ |
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#define _PLAYER_H_ |
#define _PLAYER_H_ |
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#include <vector> |
#include <vector> |
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#include <string> |
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class Playedrack; |
#include "history.h" |
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class Round; |
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class Board; |
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typedef struct _Dictionary * Dictionary; |
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/** |
/** |
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* This class is the parent classes for all the players involved in a game. |
* This class is the parent classes for all the players involved in a game. |
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* It defines the common metohds to update the rack, score, etc... |
* It defines the common methods to update the rack, score, etc... |
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* |
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* A player has its own rack and round history. |
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*/ |
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class Player |
class Player |
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{ |
{ |
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public: |
private: |
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Player(); |
/// Player number |
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int m_num; |
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/// Score of the player |
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int m_score; |
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/// player's name |
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std::string m_name; |
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/// History of the player's game |
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History m_history; |
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public: |
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/// Player constructor, defaults to player number 0 |
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Player(int number = 0); |
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/// Player destructor |
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virtual ~Player(); |
virtual ~Player(); |
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// Pseudo RTTI |
// Pseudo RTTI |
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virtual bool isHuman() const = 0; |
virtual bool isHuman() const = 0; |
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/************************** |
/// set player's number |
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* General getters |
void setNumber(int n) { m_num = n; } |
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**************************/ |
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// Get the (possibly incomplete) rack of the player |
/// get player's number |
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const PlayedRack & getCurrentRack() const; |
int getNumber() const { return m_num; } |
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// Get the previous rack |
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const PlayedRack & getLastRack() const; |
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// Get the previous round (corresponding to the previous rack...) |
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const Round & getLastRound() const; |
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/// Get the (possibly incomplete) rack of the player |
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const PlayedRack getCurrentRack() const; |
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/// Set the current player rack |
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void setCurrentRack(const PlayedRack &iPld); |
void setCurrentRack(const PlayedRack &iPld); |
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/************************** |
/// Get the previous turn |
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* Acessors for the score of the player |
const Turn getPreviousTurn() const; |
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**************************/ |
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// Add (or remove, if iPoints is negative) points to the score |
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// of the player |
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void addPoints(int iPoints) { m_score += iPoints; } |
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int getPoints() const { return m_score; } |
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// Update the player "history", with the given round. |
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// A new rack is created with the remaining letters |
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void endTurn(const Round &iRound, int iTurn); |
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private: |
/// Get the complete player history |
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// Score of the player |
const History& getHistory() const { return m_history; } |
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int m_score; |
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// History of the racks and rounds for the player |
/// Update the player "history" with the given round and |
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vector<PlayedRack *> m_playedRacks; |
/// a new rack is created with the remaining letters |
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vector<Round *> m_rounds; |
void playRound(int iTurn, const Round &iRound); |
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vector<int> m_turns; |
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/// Remove last turn |
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void removeLastTurn(); |
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/// Add points for the player, used only in FreeGames |
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/// do not use with endTurn as it would duplicate points |
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void addPoints(int s); |
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/// Get current points for the player |
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int getPoints() const; |
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/// dump the player's state to a string |
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std::string toString(); |
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}; |
}; |
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*/ |
*/ |
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class HumanPlayer: public Player |
class HumanPlayer: public Player |
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{ |
{ |
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public: |
public: |
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HumanPlayer() {} |
HumanPlayer() {} |
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virtual ~HumanPlayer() {} |
virtual ~HumanPlayer() {} |
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#endif |
#endif |
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/// Local Variables: |
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/// mode: hs-minor |
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/// c-basic-offset: 4 |
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/// End: |
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