/* Eliot */ /* Copyright (C) 1999 Antoine Fraboulet */ /* */ /* This file is part of Eliot. */ /* */ /* Eliot is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* Eliot is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* $Id: history.h,v 1.1 2005/08/15 22:20:20 afrab Exp $ */ /** * \file history.h * \brief Game history system * \author Antoine Fraboulet * \date 2005 */ #ifndef _HISTORY_H #define _HISTORY_H #include #include "turn.h" class History { public: History(); ~History(); /// get the size of the history int getSize() const; /// Get the (possibly incomplete) rack const PlayedRack getCurrentRack() const; /// Set the current rack void setCurrentRack(const PlayedRack &iPld); /// Get the previous turn const Turn getPreviousTurn() const; /// Update the "history" with the given round and, complete the turn. /// a new turn is created with the remaining letters in the rack void playRound(int player, int turn, const Round& round); /// Remove last turn void removeLastTurn(); std::string toString() const; private: vector < Turn* > history; }; #endif /// Local Variables: /// mode: hs-minor /// c-basic-offset: 4 /// End: