/[eliot]/eliot/game/history.h
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revision 1.2.2.1 by afrab, Sun Oct 23 17:16:24 2005 UTC revision 1.2.2.2 by ipkiss, Sun Oct 23 20:58:20 2005 UTC
# Line 17  Line 17 
17  /* along with this program; if not, write to the Free Software               */  /* along with this program; if not, write to the Free Software               */
18  /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA */  /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA */
19    
 /* $Id$ */  
   
20  /**  /**
21   *  \file   history.h   *  \file   history.h
22   *  \brief  Game history system   *  \brief  Game history system
# Line 30  Line 28 
28  #define _HISTORY_H  #define _HISTORY_H
29    
30  #include <vector>  #include <vector>
31  #include "turn.h"  
32    class Turn;
33    class PlayedRack;
34    class Round;
35    
36  class History  class History
37  {  {
38   public:   public:
39      History();      History();
40      ~History();      virtual ~History();
41        
42      /// get the size of the history      /// get the size of the history
43      int              getSize() const;      int               getSize() const;
44    
45      /// Get the (possibly incomplete) rack      /// Get the (possibly incomplete) rack
46      const PlayedRack getCurrentRack() const;      const PlayedRack& getCurrentRack() const;
47    
48      /// Set the current rack      /// Set the current rack
49      void             setCurrentRack(const PlayedRack &iPld);      void              setCurrentRack(const PlayedRack &iPld);
50        
51      /// Get the previous turn      /// Get the previous turn
52      const Turn       getPreviousTurn() const;      const Turn&       getPreviousTurn() const;
53        
54      /// Get turn 'n'      /// Get turn 'n'
55      const Turn       getTurn(unsigned int) const;      const Turn&       getTurn(unsigned int) const;
56    
57      /// Update the "history" with the given round and, complete the turn.      /// Update the "history" with the given round and complete the turn.
58      /// a new turn is created with the remaining letters in the rack      /// A new turn is created with the remaining letters in the rack
59      void playRound(int player, int turn, const Round& round);      void playRound(int player, int turn, const Round& round);
60    
61      /// Remove last turn      /// Remove last turn
62      void removeLastTurn();      void removeLastTurn();
63        
64      /// String handling      /// String handling
65      std::string toString() const;      std::string toString() const;
66    
67   private:   private:
68      std::vector < Turn* > history;      std::vector < Turn* > m_history;
69  };  };
70    
71  #endif  #endif
72    
73    
74  /// Local Variables:  /// Local Variables:
75  /// mode: hs-minor  /// mode: hs-minor
76  /// c-basic-offset: 4  /// c-basic-offset: 4

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