/[eliot]/eliot/game/game_factory.h
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Diff of /eliot/game/game_factory.h

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revision 1.5 by ipkiss, Sun Oct 23 14:53:43 2005 UTC revision 1.5.2.1 by afrab, Sun Oct 23 17:16:24 2005 UTC
# Line 45  public: Line 45  public:
45       * The dictionary does not belong to the       * The dictionary does not belong to the
46       * game (ie: it won't be destroyed by ~Game)       * game (ie: it won't be destroyed by ~Game)
47       *************************/       *************************/
48      Training *createTraining(const Dictionary &iDic);      Training  *createTraining (const Dictionary  iDic);
49      FreeGame *createFreeGame(const Dictionary &iDic);      FreeGame  *createFreeGame (const Dictionary  iDic);
50      Duplicate *createDuplicate(const Dictionary &iDic);      Duplicate *createDuplicate(const Dictionary iDic);
     //Game *loadGame(FILE *fin, const Dictionary &iDic);  
51    
52      Game *createFromCmdLine(int argc, char **argv);      Game *createFromCmdLine(int argc, char **argv);
53    
# Line 70  private: Line 69  private:
69      //@{      //@{
70    
71      /// Dictionary      /// Dictionary
72      string m_dicStr;      std::string m_dicStr;
73    
74      /// Game mode      /// Game mode
75      string m_modeStr;      std::string m_modeStr;
76    
77      /// Number of human players      /// Number of human players
78      int m_human;      int m_human;
# Line 87  private: Line 86  private:
86      //@}      //@}
87    
88      /// Print command-line usage      /// Print command-line usage
89      void printUsage(const string &iBinaryName) const;      void printUsage(const std::string &iBinaryName) const;
90    
91      /// Print version      /// Print version
92      void printVersion() const;      void printVersion() const;

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  Added in v.1.5.2.1

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