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1 <html>
2 <head>
3 <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
4 <title>DotGNU Samples</title>
5 <link rel="stylesheet" type="text/css" href="dgmain.css" />
6 </head>
7 <body bgcolor="#ffffff">
8 <p>
9 <h1>
10 DotGNU Samples
11 </h1>
12 <p>
13
14 This CD-ROM contains a number of sample programs that demonstrate DotGNU's
15 capabilities to get you started. For most of these samples, you will need
16 to have <a href="install.html">installed</a> DotGNU Portable.NET first.<p>
17
18 <h2>DotGNU Portable Nim</h2><p>
19
20 <a href="nim.png" target="_top"><img alt="Nim screenshot - click to enlarge" align="right" src="nim-small.png"></a>Mohan Embar wrote an implementation
21 of the traditional "Nim" game to demonstrate how to write a
22 Model-View-Controller application using DotGNU Portable.NET's
23 System.Windows.Forms implementation.<p>
24
25 <blockquote>
26 <a href="../../samples/dotgnu-nim.tar.gz">samples/dotgnu-nim.tar.gz</a>
27 </blockquote><p>
28
29 After unpacking the distribution, use "<code>ilrun nim</code>" to run
30 the game. See the <code>README</code> file in the distribution for further
31 instructions.<p>
32
33 <h2>Qt# Mahjongg</h2><p>
34
35 <a href="mahjongg.png" target="_top"><img alt="Qt# Mahjongg screenshot - click to enlarge" align="right" src="mahjongg-small.png"></a>Qt# Mahjongg is an example
36 of writing a Qt# application for use with DotGNU Portable.NET. It implements
37 a simple "match the tiles" game, similar to KMahjongg.<p>
38
39 You will need to install <a href="qtsharp.html">Qt#</a> to compile and
40 run this program. Once you have done that, unpack the following file
41 and type "make":<p>
42
43 <blockquote>
44 <a href="../../samples/mahjongg-0.0.1.tar.gz">samples/mahjongg-0.0.1.tar.gz</a>
45 </blockquote><p>
46
47 You then run it by typing "<code>ilrun mahjongg.exe</code>" at the
48 command-line.<p>
49
50 <h2>PNetMark - a benchmarking tool</h2><p>
51
52 PNetMark is a benchmarking tool for Common Language Runtime (CLR)
53 environments such as DotGNU Portable.NET. The original version was
54 loosely based on the techniques used by the CaffeineMark to benchmark
55 Java Virtual Machines. Since then, two other standard floating-point
56 benchmarks have been included:
57 <a href="http://math.nist.gov/scimark2/" target="_top">SciMark</a> and
58 <a href="http://www.netlib.org/benchmark/linpackjava/" target="_top">Linpack</a>.<p>
59
60 The primary purpose of PNetMark is to identify areas of DotGNU Portable.NET
61 that may need further optimization. The source code is available on
62 this CD-ROM in the following location:<p>
63
64 <blockquote>
65 <a href="../../samples/pnetmark-0.0.6.tar.gz">samples/pnetmark-0.0.6.tar.gz</a>
66 </blockquote><p>
67
68 See the README file in the distribution for instructions on compiling
69 and running the benchmarks.<p>
70
71 <h2>Pnetcurses - using PInvoke</h2><p>
72
73 The Pnetcurses program is an example of using PInvoke with DotGNU
74 Portable.NET to access external C libraries. It wraps up the "ncurses"
75 screen library, and runs inside a regular terminal window. You will
76 need either a Unix system, or Cygwin under Windows to run this example:<p>
77
78 <blockquote>
79 <a href="../../samples/pnetcurses-0.0.2.tar.gz">samples/pnetcurses-0.0.2.tar.gz</a>
80 </blockquote><p>
81
82 The Pnetcurses package also includes a small game called "Curse of Frogger"
83 that demonstrates how to use the library.<p>
84
85 The Xsharp and System.Drawing.Win32 libraries within pnetlib also use
86 PInvoke extensively, so you can look at those for further guidelines.
87 You will probably also want to read the <a href="../pnet/pinvoke.html">PInvoke
88 Conventions for Unix</a> guide when writing PInvoke applications.<p>
89
90 </body>
91 </html>

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