177 |
|
|
178 |
#else // !CONFIG_EXTENDED_NUMERICS |
#else // !CONFIG_EXTENDED_NUMERICS |
179 |
|
|
180 |
// TODO: arc routines that don't need to use the "Math" class. |
// TODO: arc routines that don't need to use the "Math" class. |
181 |
|
|
182 |
// Draw an arc within a rectangle defined by four points. |
[TODO] |
183 |
public override void DrawArc( System.Drawing.Point[] rect, float startAngle, float sweepAngle ) |
// Draw an arc within a rectangle defined by four points. |
184 |
|
public override void DrawArc( System.Drawing.Point[] rect, float startAngle, float sweepAngle ) |
185 |
{ |
{ |
186 |
// TODO |
return; |
187 |
} |
} |
188 |
|
|
189 |
// Draw a pie slice within a rectangle defined by four points. |
[TODO] |
190 |
public override void DrawPie ( System.Drawing.Point[] rect, float startAngle, float sweepAngle ) |
// Draw a pie slice within a rectangle defined by four points. |
191 |
|
public override void DrawPie ( System.Drawing.Point[] rect, float startAngle, float sweepAngle ) |
192 |
{ |
{ |
193 |
// TODO |
return; |
194 |
} |
} |
195 |
|
|
196 |
// Fill a pie slice within a rectangle defined by four points. |
[TODO] |
197 |
public override void FillPie ( System.Drawing.Point[] rect, float startAngle, float sweepAngle ) |
// Fill a pie slice within a rectangle defined by four points. |
198 |
|
public override void FillPie ( System.Drawing.Point[] rect, float startAngle, float sweepAngle ) |
199 |
{ |
{ |
200 |
// TODO |
return; |
201 |
} |
} |
202 |
|
|
203 |
#endif // CONFIG_EXTENDED_NUMERICS |
#endif // CONFIG_EXTENDED_NUMERICS |
284 |
Win32.Api.DeleteObject( region); |
Win32.Api.DeleteObject( region); |
285 |
} |
} |
286 |
|
|
287 |
|
[TODO] |
288 |
// Set the clipping region to a complex mask. |
// Set the clipping region to a complex mask. |
|
//TODO |
|
289 |
public override void SetClipMask(Object mask, int topx, int topy) |
public override void SetClipMask(Object mask, int topx, int topy) |
290 |
{ |
{ |
291 |
} |
} |