32 |
# It isn't visible in the target triple, so we set it explicitly. The |
# It isn't visible in the target triple, so we set it explicitly. The |
33 |
# *linked* format is currently mmo, but those cases where this matters we |
# *linked* format is currently mmo, but those cases where this matters we |
34 |
# can deal with separately. |
# can deal with separately. |
35 |
set_board_info obj_format "elf" |
set_board_info obj_format "elf" |
36 |
|
|
37 |
# The compiler used to build for this board. This has *nothing* to do |
# The compiler used to build for this board. This has *nothing* to do |
38 |
# with what compiler is tested if we're testing gcc. |
# with what compiler is tested if we're testing gcc. |
46 |
# simulator does not allow code to be executed in the "normal" documented |
# simulator does not allow code to be executed in the "normal" documented |
47 |
# data and stack segments. Use a somewhat magic number, so stack addresses |
# data and stack segments. Use a somewhat magic number, so stack addresses |
48 |
# are easily recognized when debugging. |
# are easily recognized when debugging. |
49 |
set_board_info ldflags "[newlib_link_flags] -Wl,--defsym,__Stack_start=0x1680a00000000000" |
set_board_info ldflags "[newlib_link_flags] -Wl,--defsym,__Stack_start=0x1680a00000000000" |
50 |
|
|
51 |
# No linker script needed - the simulator is the main environment for this |
# No linker script needed - the simulator is the main environment for this |
52 |
# target. |
# target. |